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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-04-2003, 08:19 AM   #11 (permalink)
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Make the car deploy into a building that has an active animation that destroys the building immediately
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Old 02-04-2003, 01:48 PM   #12 (permalink)
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Originally Posted by DeeZire
On a similar note, has anybody found a reliable way of getting the French AI to build more than one Grand Cannon?

I did it, but every Allied AI then built a lot of Grand Cannons (Ive added that for Global Dominance mode in V8.5), but it would be nice to get the French only to do it in a normal skirmish mode.
yes, I am doing it so the French AI builds 3 GCs and it is 100% reliable - but technically it's not 3 GCs. Add 2 GC clones, set to TechLevel=-1 and AIBuildThis=yes and it just works. I have the Allied AI build 3 Gap Gens in the same way.

On a debug map I have these buildings using unique UINames so I can see WHEN they build them - and they always build them AFTER building the 'real' ones. Therefore logically. Weird but I'm not complaining.
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Old 02-04-2003, 02:30 PM   #13 (permalink)
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Quote:
Originally Posted by CannisRabidus
Quote:
Originally Posted by DeeZire
On a similar note, has anybody found a reliable way of getting the French AI to build more than one Grand Cannon?

I did it, but every Allied AI then built a lot of Grand Cannons (Ive added that for Global Dominance mode in V8.5), but it would be nice to get the French only to do it in a normal skirmish mode.
yes, I am doing it so the French AI builds 3 GCs and it is 100% reliable - but technically it's not 3 GCs. Add 2 GC clones, set to TechLevel=-1 and AIBuildThis=yes and it just works. I have the Allied AI build 3 Gap Gens in the same way.
http://cannis.net/forums/index.php?act=ST&f=5&t=15&s=
 
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Old 02-05-2003, 07:48 AM   #14 (permalink)
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Originally Posted by Eagle
AlliedBaseDefenseCounts=25,20,6 ;gs h,m,e This is the explicit number of base defenses that easy, normal, and hard level will plan on making
SovietBaseDefenseCounts=25,22,6 ;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
ThirdBaseDefenseCounts=25,22,6 ;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
if you increase those 3 numbers, will the AI build more? or less? thanx again!!
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Old 02-05-2003, 05:45 PM   #15 (permalink)
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IsBaseDefense=yes

Try that.


Looks like the programers were abit slopy.
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Old 02-07-2003, 05:24 PM   #16 (permalink)
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Quote:
Originally Posted by xcomet
if you increase those 3 numbers, will the AI build more? or less? thanx again!!
Quote:
Originally Posted by Eagle
This is the explicit number of base defenses that easy, normal, and hard level will plan on making
Read...
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Old 02-07-2003, 07:53 PM   #17 (permalink)
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[GTGCAN]
UIName=Name:GTGCAN
Name=Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=7
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=23
Owner=French
Cost=2000
RequiredHouses=French ; Can't limit Owner without it showing up as a greyed out button on the sidebar since Prereqs would be met. This is new system
Points=30 ; Basically, Owner was meant for Side, not House. (x Houses, 2 Sides)
Power=-100
Crewed=yes
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
IsBaseDefense=yes
HasStupidGuardMode=false

Yawn, I got it to work.

I added to the AI build lists like this, I've experianced no bugs with it.
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Old 02-07-2003, 08:55 PM   #18 (permalink)
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make the Owner=GDI, will it work in RA2? make all the Allied AI's smarter on base defenses?
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Old 02-07-2003, 09:00 PM   #19 (permalink)
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? The point is to make France a huge turtle of death.


Which is annoying as it's cannons keep killing all my good tanks!!!!

Oh well, get some V3s, they out shoot them in my mod...

Anyhoo, anyone try it yet? did it work?
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