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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-03-2003, 05:09 PM   #1 (permalink)
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Default Yuris Rocket Pad as a Superweapon?!

Is there a way to have Yuri's Rocket pad to be used as a super weapon... say as a Nuclear Missile? The rocket does take off after all.

I've managed to make it buildable but have no idea what to do next in ways of making the rocket actually lift off and even if having the rocket down was the same as nukedown EG Nuke Super it would be ok.

Anyone think they maybe abe to to help with this one?
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Old 02-03-2003, 05:45 PM   #2 (permalink)
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Old 02-03-2003, 05:46 PM   #3 (permalink)
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Probably just a map trigger that made the rocket fly in that one soviet mission?? I don't know
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Old 02-03-2003, 05:51 PM   #4 (permalink)
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SeaMan made a Yuri Nuke silo based on the launch pad. You can get it at MODDEN. For some reason, when I use it, half of the missile is invisible. I don't know why.
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Old 02-04-2003, 01:09 AM   #5 (permalink)
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i think it is in the art.ini entries. it is about the "SuperAnim=" entries similar to the Prism Cannon and Tesla Coil. ask DeeZire. he knows everything!!!
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