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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 10-31-2003, 08:47 AM   #1 (permalink)
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Default Need a l'il help with my trail

Basically I want to give a unit a trail with a warhead, but I want the effect to last a while, like radioactivity does. Is that possible, or is that only in the radioactive part of the engine and thus not possible?
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Old 10-31-2003, 11:39 AM   #2 (permalink)
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Give the anim a loop of par example 10, should work
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Old 11-01-2003, 06:04 AM   #3 (permalink)
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But would that degrade the effect? I haven't modded for too long... *sigh*
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Old 11-01-2003, 07:04 PM   #4 (permalink)
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Wouldn't looping repeat the anim in the air? I.e. wouldn't the flaming part be repeated, too?

I think a better way is to decompile the trailer and dublicate the wanted frames, until it's long enough...another option might be the Rate=...
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Old 11-01-2003, 07:06 PM   #5 (permalink)
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just try it..if it screws up..well..you know why..
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Old 11-02-2003, 04:55 AM   #6 (permalink)
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Code:
Next=
Specifies an animation to play when the current animation has stopped playing. This includes after its been looped a few times.
Maybe it's possible to make a weaker anim after the first one has died out and after that one that even weaker and so on... Would that work?

BTW, Rate= isn't of any use AFAIK.
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Old 11-02-2003, 10:50 PM   #7 (permalink)
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Rate= sets how fast the animation is to be played, so Renegade might have your answer.
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Old 11-03-2003, 09:18 AM   #8 (permalink)
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But would that lead to degrading the effect? What would the speed of the anim have to do with the warhead effect of it?
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Old 11-03-2003, 10:54 AM   #9 (permalink)
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Just use the next effect, the real trailers use that to get other anims, so why not use it to new weaps.
BTW you didn't say it needs an degenerating effect in your first post so in my post i was right
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Old 11-03-2003, 12:29 PM   #10 (permalink)
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You know what I want to achieve, Daeda. The Heat Trail, Muahahahah :evil: !
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