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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-04-2003, 05:50 AM   #1 (permalink)
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Default Icon Tutorial? Anyone think they can help.

Yo

I need to add a couple of new icons to my mod but i have read the van de sand (XCC Page) one and its not working all that well.

Has anyone got or know off a small tutorial on adding new icons to YR? In simple language. :lol:

Thank You.
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Old 02-04-2003, 08:25 AM   #2 (permalink)
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http://yrarg.cncguild.net/downloads/...ls/cameomk.htm
 
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Old 02-04-2003, 10:38 AM   #3 (permalink)
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No SeaMan, i think you misunderstand me.
I need to add them to the game not make them.
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Old 02-04-2003, 11:00 AM   #4 (permalink)
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ok just open the Art.ini or Artmd.ini
when for example you have a new unit called Yuri's Brain or [YABRN] just add the names of your icon and plz. ALL CAPS for the letters. nameICO means a non-veteran cameo. nameUICO means a veteran cameo. name is the nomenclature for your new icon. .

hope this helps. .
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Old 02-04-2003, 11:05 AM   #5 (permalink)
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place the new icons in ecachemdxx.mix . all SHP grafix must be placed in the ecachemdxx.mix file for Yuri's Revenge. .
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Old 02-04-2003, 11:08 AM   #6 (permalink)
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like this. .
Artmd.ini entries
[YABRN]
Cameo=YABRNICO
AltCameo=YABRNUICO

then save the ini file then go and
place the icons in ecachemdxx.mix file there you go. .
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Old 02-04-2003, 11:37 AM   #7 (permalink)
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Ok thanks.

Looks like i better get that XCC mixer thing.

can you import units to 3dstudio max do you know for editing?
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Old 02-04-2003, 06:26 PM   #8 (permalink)
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Its actually ****ICON and ****UICO that are the naming convention, but you don't have to name them like that, its just the WW convention to make things easier. Its Cameo= and AltCameo= that determine the normal and veteran icons states and nothing more.

It is possible to import a voxel into 3DSMax using scripts that FlyBy developed, but not really for editing as conversion to voxel is a lossy process...a one way kind of export really. You can use 3DSMax to make models to turn into voxels however.
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Old 02-04-2003, 10:44 PM   #9 (permalink)
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btw, guys, BLADE is the ICON MASTER!!!!
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Old 02-05-2003, 08:41 AM   #10 (permalink)
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hmm.. CAPS are required for the rules entries?

or does it just make it easier for one to vulture anothers hard work?
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