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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Chrono tank movement problem - please don't hurt me

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-03-2003, 06:00 AM   #1 (permalink)
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Default Chrono tank movement problem - please don't hurt me

Okay, i know it's gonna be something really simple that's staring at me in the face but this has me stumped - i've made a chrono tank but it won't teleport when i tell it to move, how do you do it?
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Old 11-03-2003, 08:45 AM   #2 (permalink)
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Comment it's locomotor out, that'll do the trick.
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Old 11-03-2003, 10:08 AM   #3 (permalink)
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What do you mean by that?
I've also got another idea - is there any way to make it chrono-shift like the RA1 Aftermath chrono tank?
(Double-click/deploy and select location for it to teleport)
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Old 11-03-2003, 10:58 AM   #4 (permalink)
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Locomotor= and copy of the cleg
Your other question: I doubt that unleas...
Make it deploy in a building with a free unit
That unit should be able to teleport.
Now find a way of making it deploy back into the other vehicle, though I doubt that can be done
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Old 11-03-2003, 11:05 AM   #5 (permalink)
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Quote:
Originally Posted by Daedalus
Now find a way of making it deploy back into the other vehicle, though I doubt that can be done
make the new unit deploys into a building which gives the old unit as a free unit .
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Old 11-03-2003, 11:09 AM   #6 (permalink)
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No i mean after it chrono's it should automaticly deploy in a building that gives the old unit as a free unit
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Old 11-03-2003, 12:40 PM   #7 (permalink)
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Plus, the Units Lost and points and thingies at the PostGame will be screwed up, thanx to all the fake buildings you destroy.
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Old 11-04-2003, 03:17 AM   #8 (permalink)
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I've already tried using the Locomotor of the Chrono Legionnairre, it didn't work
Here's the code...

[PHALANX]
UIName=Name:PHALANX
Name=Phalanx Chrono Tank
Image=PHALANX
Primary=NEUTRONCAN
Secondary=MammothTusk
Strength=300
Category=AFV
Armor=heavy
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=700
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Maxdebris=2
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Crusher
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=4
OpportunityFire=yes
BuildTimeMultiplier=1.5;Individual control of build time
Prerequisite=GAWEAP,RADAR
Teleporter=yes
MoveToShroud=no
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport

Yeah yeah, I know, no prizes for originality, but i did make it use mammoth tusk missiles against troops & aircraft coz it'd be too powerful ese (one other reason being the chrono cannon didn't affect aircraft)
so if anyone could help then it'd be much appreciated, thanx all.
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Old 11-04-2003, 04:52 AM   #9 (permalink)
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everything seems to be correct :/
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Old 11-04-2003, 07:00 AM   #10 (permalink)
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It still doesn't wanna teleport tho, i'll try different locomotors 2nite @ home (i'm in uni now)
Could someone else try testing the code - create the tank wiv those rulez and test it till it teleports? Thanks

BTW does anyone here have broadband and play Renegade?
Just interested
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