I've already tried using the Locomotor of the Chrono Legionnairre, it didn't work
Here's the code...
[PHALANX]
UIName=Name:PHALANX
Name=Phalanx Chrono Tank
Image=PHALANX
Primary=NEUTRONCAN
Secondary=MammothTusk
Strength=300
Category=AFV
Armor=heavy
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=700
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Maxdebris=2
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Crusher
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=4
OpportunityFire=yes
BuildTimeMultiplier=1.5;Individual control of build time
Prerequisite=GAWEAP,RADAR
Teleporter=yes
MoveToShroud=no
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Yeah yeah, I know, no prizes for originality, but i did make it use mammoth tusk missiles against troops & aircraft coz it'd be too powerful ese (one other reason being the chrono cannon didn't affect aircraft)
so if anyone could help then it'd be much appreciated, thanx all.
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