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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-05-2003, 03:41 PM   #1 (permalink)
ice
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Default Stealth and detections?

First, I'm wondering if yuri's mind controller defense detects the mirage tank? They detect spies, but what about the mirage tank? Is it the same flag in rulesmd.ini?

And,
Is it possible to have a tank that detects and "jams" the disguise of a unit? A Stealth Jammer tank? So the Stealth Tank will be visible and can be attacked? For my mod the allies is going to have a stealth tank, and yuri's mind controllers are going detect it, but the soviets can't, so I need a Stealth Jammer tank so they also can detect it..

What kind of "flags" are needed to make this possible?
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Old 02-05-2003, 04:01 PM   #2 (permalink)
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take a look at the early warning thread as that is talkin about stethed uinits and detecting them.

To go with that if you want it to show it then look at the squid or dolfin as they show "stelthed" Subs, and just increase their sight.
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Old 02-05-2003, 05:17 PM   #3 (permalink)
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Stealth (submerged) and Disguises are 2 different things.

Any unit with DetectDisguise=yes can see a disguised unit for what it is, at the range of that unit's Sight=. In RA2 this effect used to show the player the disguised unit's true form, but YR broke this. If left to their own devices the disguise-detecting units will attack the disguised unit though.

Buildings use their own system of detecting disguises, so they need SensorArray=yes instead of DetectDisguise=. Again, YR broke the effect of revealing the diguised unit's true form to the player. (SensorArray= will also reveal movement lines of stealth units, but not the units themselves).

This code-breaking aspect of YR is very unfortunate, since in YR is was possible for a Psychic Sensor to reveal a disguised unit's tru form, and then other units and base defenses would see that unit too, and attack. This doesn't happen in YR

Stealth units are detected by any unit with Sensors=yes, at a range indicated by SensorsSight=. This independently sets range, and can be different from Sight=.

So a Stealth Tank can be detected and revealed in the same way a sub is revealed to the owner of a Destroyer. But a Mirage tank can't have its disguise neutralized in the same way in Yuri's Revenge.
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Old 02-05-2003, 06:11 PM   #4 (permalink)
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Quote:
Stealth units are detected by any unit with Sensors=yes, at a range indicated by SensorsSight=. This independently sets range, and can be different from Sight=.

So a Stealth Tank can be detected and revealed in the same way a sub is revealed to the owner of a Destroyer. But a Mirage tank can't have its disguise neutralized in the same way in Yuri's Revenge.
And what is the correct code to make that a building can detect Stealth Tanks? I Tried to restore the Ts Sensor Array but finally i used the same code of the Psychic Sensor in my mod because this building not detect Stealth units in YR :/ ...
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Old 03-26-2003, 08:27 AM   #5 (permalink)
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Sensors=yes
SensorRange=??
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Old 03-26-2003, 08:47 AM   #6 (permalink)
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SensorRange?? this not appear in rulesmd.ini & Deezire encyclopedia... :tard:
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Old 03-26-2003, 08:54 AM   #7 (permalink)
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SensorsRange=

look at the [NAPSIS] Soviet building in RA2 it has "Sensors=" entries. it will answer your question then..
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Old 03-26-2003, 08:59 AM   #8 (permalink)
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I searched in RA2 (not YR) not edited files and not appear this code:

Code:
DetectDisguise=yes
DetectDisguiseRange=15
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15
and the same in YR... :lol:
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Old 03-26-2003, 09:51 AM   #9 (permalink)
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you've found it!! at last..
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Old 03-26-2003, 11:20 AM   #10 (permalink)
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Hmm.... its not SensorRange= its SensorSight= .....
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