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Red Alert 2 & Yuri's Revenge Editing
» HOW DO YOU GET .HVA from Voxels
Red Alert 2 & Yuri's Revenge Editing
Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.
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11-20-2003, 04:17 PM
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Clone11b
Junior Member
Join Date: Feb 2003
Location: UK
Posts: 6
HOW DO YOU GET .HVA from Voxels
:S
this my seem pretty stupid but how do i get the hva file from a voxel. or do they have to be made seperatly
:S
i have wills Voxel editor and HVAEdit but haven't a clue how to use them to do it :tard:
11-20-2003, 04:40 PM
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Xgamer
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Join Date: Dec 2002
Location: Canada
Posts: 334
Just use htnk.hva and rename it so that it's name is your voxels name with the .hva extension.
11-20-2003, 05:03 PM
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Clone11b
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Join Date: Feb 2003
Location: UK
Posts: 6
thanks i didnt realise it would be that simple :drunk:
11-20-2003, 10:36 PM
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ziggy78
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Join Date: Apr 2003
Location: USA
Posts: 241
most are unless its a multisection voxel like a meck or something similar
11-21-2003, 12:47 PM
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ComradeJ
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Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Helis require more difficult HVA's too. But usually it's as simple as ...errm... something really simple.
11-21-2003, 08:06 PM
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premier89
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Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
I think you can get barrels to recoil with HVA's too.
11-22-2003, 04:56 AM
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ComradeJ
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Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
There are just recoil tags... Why not use them?
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