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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Fixing bugs in YR - The YR Unofficial 1.002 Mini-Patch

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-19-2006, 04:10 PM   #331 (permalink)
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But from a gameplay point of view, how should I handle the Flak Cannon, Flak Track and Sea Scorpion?
Their weapons use some of the same elements so I need to know what I'm doing for all of them.
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Old 08-17-2006, 02:11 AM   #332 (permalink)
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Quote:
Originally Posted by Marshall7a";p=&quot View Post
But from a gameplay point of view, how should I handle the Flak Cannon, Flak Track and Sea Scorpion?
Their weapons use some of the same elements so I need to know what I'm doing for all of them.
That gose same for gattling tank and cannon as well they use the same weapoun

and will you keep updating this marshall i relly like this Nice work
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Old 08-17-2006, 03:19 AM   #333 (permalink)
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I am working on version 7 of the UMP and hope to have it ready before too long.
Most updates are now discussed at CGEN in the following thread:

http://www.cannis.net/forum/index.php?showtopic=3955
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Old 08-26-2006, 08:29 PM   #334 (permalink)
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Version 7 of the UMP and UMP Developer's Pack are released today!

Release #7: 2006-08-27
Hidden object indicators for SpySat Uplink fixed.
More appropriate default Mirage Tank disguises set for the shipped multiplayer map 'Death Valley Girl'.
Fixed default Mirage Tank disguises set for the shipped multiplayer map 'Mount Rush More'.
Fixed animations of Allied, Soviet and Yuri Barracks.
Fixed animations of Power Plant, Tesla Reactor and Bio Reactor.
Fixed animations of Allied, Soviet and Yuri War Factories.
Fixed animations of Soviet and Naval Yards.
Fixed various blue-edged graphical problems*.
Sniper firing animation enabled for Battle Fortress.
Elite GI firing animation enabled for Battle Fortress.
Mummy can no longer attack from within a Battle Fortress.
Slave can no longer attack from within a Battle Fortress.
Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).
AI-controlled Magnetrons should no longer maintain a Magnetron beam when moving, or outside the weapon's range.
Gap Generator no longer extends acceptable base building adjacency.
Position of Soviet Naval Yard in build options made consistent with that of Allied and Yuri.
Improved TX waterfall sounds.
*Fixed blue-edged graphical problems: Genetic Mutator conversion animation, Allied Barracks, Telephone Booth, Fire Hydrant, Civilian Building [1].

See the download page at http://marshall.cannis.net
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