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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Fixing bugs in YR - The YR Unofficial 1.002 Mini-Patch

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-25-2004, 07:31 PM   #41 (permalink)
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Quote:
Originally Posted by Renegade
Talking about bugs: While there are only two "real" harvestable resources in the game, there are four scattered around the maps...
I'm not sure what you mean. Do you mean that two types of ore have zero value? This is a new one on me.
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Old 01-26-2004, 07:12 AM   #42 (permalink)
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Read the topic "Interesting Bug, need Opinions", and you'll get it...
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Old 01-29-2004, 02:20 AM   #43 (permalink)
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Quote:
Originally Posted by martyr
Quote:
Originally Posted by Renegade
Just a note: Fenring is also doing a mod called "YR 1.002"...
I've just checked this out. It seems his is still in production whereas the UMP has already been released twice. Not that I'm trying to hold him back, but "YR 1.002" is a name that I don't think one deserves to use for a mod that is changing almost everything and adding new stuff. I wasn't too sure if using 1.002 on the UMP would be well received, but at least the UMP is only trying to fix definite bugs with unmodified Yuri's Revenge. I have also stated quite clearly that it is not a real patch and is not official. Hopefully Fenring will consider a name change. Many of his mod plans seem good so a more mod-esque name would appeal.
The sad thing is Fenring is certainly not someone that anyone would mistake for being original or creative. Or honest for that matter... I doubt he would change the name unless he was publicly embarrassed into doing so (speaking from some experience from past events concerning him).

Oh and on the base defenses stuff.

Patriot Missile: should be a Burst=2 weapon (with damage halved of course). PrimaryFireFLH=90,75,105 and SecondaryFireFLH= should be removed.

Sentry Gun: also a Burst=2 weapon with damage halved. PrimaryFireFLH=103,22,100

Flak Cannon plays its firing animation too low. PrimaryFireFLH=140,0,220

Grand Cannon: Funny fixes that require both rules and art changes. In the art: PrimaryFireFLH=365,0,340 - and in the rules: FireAngle=16
Need both changes and then it actually seems to fire from the end of the barrel instead of the base.

Not sure if this was mentioned before but here's the fixed tech airport art code. Else you get lots of 'hidden objects' behind it that aren't hidden, and anything in front of it "hides" the airport.
CanHideThings=true
CanBeHidden=false
OccupyHeight=3
AddOccupy1=-2,0
AddOccupy2=-3,-1
RemoveOccupy1=1,-1

And the tech power plant needs this or the flag won't animate until it's captured:
ActiveAnimPowered=no
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Old 01-29-2004, 05:38 AM   #44 (permalink)
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Thanks Cannis that makes me feel more comfortable.

And thanks for the new fixes - the tch power plant flag is already dealt with but I'll go about adding the others soon.

One point about the firing fixes, the Sentry is okay to fix because the weapon has no cellspread and 100 speed. However, whilst halving the damage on the patriot would allow for the correct damage when firing a burst 2, would it be possible for each missile to fire at separate targets? If so then maybe it shouldn't be added to the UMP? Otherwise, "comin' up, comin' up."
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Old 01-29-2004, 08:10 AM   #45 (permalink)
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Theoretically it might be possible, but normally that's not the case...there are two missiles fired at the target, and if the first missile kills the target, the second one just explodes
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Old 01-29-2004, 10:10 AM   #46 (permalink)
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I know you've got this one already from C-gen, but for the record:

Not sure if this effect is ever seen, but if boris goes prone, his sequence for the stationary frames are wrong:

Prone=86,1,6 points to some idle frames

Should be:

Prone=91,1,6
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Old 01-29-2004, 11:23 AM   #47 (permalink)
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Quote:
Originally Posted by martyr
Thanks Cannis that makes me feel more comfortable.

And thanks for the new fixes - the tch power plant flag is already dealt with but I'll go about adding the others soon.

One point about the firing fixes, the Sentry is okay to fix because the weapon has no cellspread and 100 speed. However, whilst halving the damage on the patriot would allow for the correct damage when firing a burst 2, would it be possible for each missile to fire at separate targets? If so then maybe it shouldn't be added to the UMP? Otherwise, "comin' up, comin' up."
I had given NASAM DistributedFire=yes for one or two internal betas of my mod, and then took it out again before release. It works, but unlike Burst= you are dealing with the ROF delay between shots. For targets that hang around for a while like Kirovs this is more effective, but against stuff that's in and out fast like Harriers, it's less effective, because the targets tend to get out of range before the second shot gets off. My advice is don't do it.
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Old 01-30-2004, 08:37 AM   #48 (permalink)
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These fixes are now lined up for the third release:
Patriot Missile firing origins
Sentry Gun firing origins
Flak Cannon firing origin
Grand Cannon firing origin
Tech Airport 'hidden objects' bug


I've only just released the last update so I'm inclined to wait a while and see if I can get a few more fixes in before the third release.
I hear there are some other flh problems, or have we got them all now?
Any new bugs/fixes appreciated!

And if anyone hasn't checked out the current list of fixes/known problems visit http://www.planetcnc.com/marshall/yr1002.htm where you can grab the ini changelist for your mods.
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Old 01-30-2004, 09:58 AM   #49 (permalink)
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I notice you've restored the hollywood heros settings...do you also include a fix to allies mission 2 (basically you need to extract the original and put it in the directory or in an expandmd02 or higher). There are alterations to the sound triggers IIRC.
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Old 01-30-2004, 12:15 PM   #50 (permalink)
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all I did was set the rules entries to the old values for referencing the csf and sound entries. I didn't think about the maps' sound triggers so that still needs doing, well spotted. I havn't played around with maps before but I'll take a look at it when I get a chance unless you wanna fix 'em up.

IIRC = ?
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