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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Fixing bugs in YR - The YR Unofficial 1.002 Mini-Patch

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-30-2004, 02:02 PM   #51 (permalink)
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IIRC = If I Remember Correctly
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Old 01-30-2004, 02:43 PM   #52 (permalink)
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FLH fixes for the basic tanks.

HTNK: PrimaryFireFLH=170,0,115
GTNK: PrimaryFireFLH=170,0,112
LTNK: PrimaryFireFLH=217,0,130


And for the Apoc rockets.

MTNK: SecondaryFireFLH=15,55,105
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Old 01-30-2004, 04:33 PM   #53 (permalink)
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Nice, although rather confusing (Grizzly Tank rules entry = MTNK, art entry = GTNK; Apocalypse rules entry = APOC, art entry = MTNK)

Westwood: How's my programming? Call 1-800-DEV-NULL
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Old 01-30-2004, 09:13 PM   #54 (permalink)
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Quote:
Originally Posted by martyr
Nice, although rather confusing (Grizzly Tank rules entry = MTNK, art entry = GTNK; Apocalypse rules entry = APOC, art entry = MTNK)

Westwood: How's my programming? Call 1-800-DEV-NULL
Hey if it's art fixes then I'll give you art code, if it's rules fixes then I'll give you rules code. Then no one gets confused :drunk:

SeaMan had a whole crapload of code fixes that he kept trying to post for Westwood to use, and Delphi kept deleting them lest anyone realize that with fixes in hand, the next logical step would be for Westwood to actually deliver and make the patch. And we couldn't let that happen now could we? I'll see if he still has a record of all of that stuff.
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Old 01-31-2004, 02:56 AM   #55 (permalink)
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I already said this, but what the hell.. tesla tank should fire two bolts, not one... it has two coils, you know.
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Old 01-31-2004, 07:25 AM   #56 (permalink)
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Yeah, you know...that's too obvious for Westwood...
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Old 01-31-2004, 02:50 PM   #57 (permalink)
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Too complicated more like it.
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Old 02-01-2004, 11:02 AM   #58 (permalink)
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Anyone ever noticed that sometimes when the Grand Cannon attacks something that is higher than the cannon (up a hill, say) that it fires over its target, impacting 1 or 2 cells behind and causing no damage?

Any way to fix that, or at least an explanation for why it happens...?




Also, I imagine you are familiar with the rare case that the Harrier can fire two shots (there's a thread about this over at the C-GEN forums).
Well what about using the same style weapon as with the A-10 style (but instead of dropping 5 bombs it drops one)? If the dropped bombs could home and not drop vertically then that might solve the problem.
Only worth doing if there are no side-effects, given the rarity of the harrier problem.
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Old 02-02-2004, 03:12 PM   #59 (permalink)
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For the mission, just pull the copy off the CD .mix file and make sure it goes in either the directory or an expandmd##.mix higher than 01 (the patch .mix file contains an altered version of the mission).
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Old 02-03-2004, 01:29 AM   #60 (permalink)
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Quote:
Originally Posted by None
I already said this, but what the hell.. tesla tank should fire two bolts, not one... it has two coils, you know.

yup..by unaltered circumstances, the tesla tank fires its bolt from the center..between the 2 coils..i made it fire 2 bolts..and it'd more devastating!
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