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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-27-2003, 01:03 PM   #1 (permalink)
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Default Weapon rules question

Yeah, I know i've seen something like this before but I just can't find it anymore.
Anyway, I recently downloaded the Yak & Mako propeller planes off Sleipnir's Stuff and what I want to know is how do you get a weapon like the RA1 Yak's machine guns?
I want to try and make it so the Yak and Mako perform a proper strafing run instead of flying back and forth firing one burst of gunfire.
Does anyone know how to do this and if so, could they post an example of the rules... Thanks.
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Old 11-28-2003, 12:12 AM   #2 (permalink)
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if you have a "real" bomber that drops bombs in a row, simply use this and replace the weap.... (try with the original Fortress, might work)
I'll try to post the codes ASAP unless anyone else does...
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Old 11-28-2003, 05:47 AM   #3 (permalink)
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I thought the weapon itself made the aircraft strafe? i've got an orca bomber in my mod and it performs a bombing run, yet that's cos of the weapon i gave it...
Besides, i want to use the Yak & Mako to do the strafing run, not anything else...
Could you post the rules anyway Infraid? It'd be extremely helpful.
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Old 11-28-2003, 09:57 AM   #4 (permalink)
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Wouldn't it just be a bombing run without visible bombs and conventional=yes and stuff?
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Old 11-28-2003, 11:56 PM   #5 (permalink)
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ok..
here I'm not at home, so I'll post it tomorrow.
but let me just tell you that I don't know how to change the length of a row... :scared:
actually, I only tried a couple of things, since in my opinion, it's already fine as it is
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Old 11-29-2003, 04:17 PM   #6 (permalink)
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might be some imperfection, but there :

Code:
[Railgun]
Damage=40
ROF=8		;INF LOF increases with ROF --> increase time between each of the 5 shots
Range=8		;INF when aircraft begin to "fire" (more of a drop)
Projectile=RailgunP
Speed=100
Warhead=RailgunWH
;Burst=5	;INF seems no effect
;Floater=yes	;INF from bomber --> needless

[RailgunP]
Image=none
AA=no
AG=yes
Cluster=2	;INF for fun :D
;Parachuted=yes	;INF from bomber --> needless
;ROT=100	;INF from harrier --> MUST be removed !!!
;Arm=2		;INF from harrier --> should be removed, reduces the LOF

[RailgunWH]
CellSpread=1.0
PercentAtMax=0.5
Wall=no
Sparky=no
Wood=yes
Bright=yes
Verses=200%,150%,100%,40%,30%,20%,40%,30%,20%,100%,100%
Conventional=yes
InfDeath=1;
AnimList=PIFFPIFF,PIFFPIFF,PIFFPIFF
ProneDamage=150%
btw, LOF = length of fire, ie how long does it fire.
I also tried to add a real range, ie make the aircraft shoots from a distance, instead of shooting below it.. which the Range Tag doesn't cover. :cry:
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Old 12-03-2003, 06:10 AM   #7 (permalink)
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Thanks alot Infraid, the code works pretty well...
I modified it a bit because the way you had it, the scatter was unbelievable! and it also continued to fire while it was turning (although that'd make a good secondary to riddle an enemy base with holes!)
I made it fire in a dead straight line for a while as well now, it rocks! thanks again.
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Old 12-03-2003, 10:08 AM   #8 (permalink)
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Redeemer, could you post that modified code, please?

Thanks
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Old 12-04-2003, 11:33 AM   #9 (permalink)
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No problemo... 'Tis right here...

The Weapon Code for my 50. Calibre Aircraft Mounted Machineguns:

Weapons Entry:
[50CAL]
Damage=40
ROF=3
Range=5
Projectile=50CALPROJ
Speed=100
Warhead=50CALWH
Burst=10
Report=SlyAttack


Projectiles Entry:
[50CALPROJ]
Image=none
AA=no
AG=yes


Warheads Entry:
[50CALWH]
CellSpread=1.0
PercentAtMax=0.5
Wall=no
Sparky=no
Wood=yes
Bright=yes
Verses=200%,150%,100%,40%,30%,20%,40%,30%,20%,100% ,100%
Conventional=yes
InfDeath=1;
AnimList=PIFFPIFF,PIFFPIFF,PIFFPIFF
ProneDamage=150%
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Old 12-05-2003, 09:37 AM   #10 (permalink)
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Thanx alot - saves me about one hour of coding & debugging...
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