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Originally Posted by Blade
TechLevel=11 should do it. Cannis is currently experimenting with controlling the AI's build list by enabling/disabling units this way to differentiate the AI by mode.
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Actually not, since TechLevel=11 also prevents units from being valid CrateGoodie= possibilities. I'm doing it... somewhat differently
(This has nothing to do with the topic(s) at hand, I am just responding to Blade)