They do? Sorry, my mistake, I'll have to check their code tomorrow to see if I missed anything. Sorry if I sounded ungrateful for your help or anything, this thing has just been annoying me for a while now. :/
not all the coding and logics in ts are available in RA2 and YR so it may not work in RA2 or YR. I have said this before but i dont think you got the point.
not all the coding and logics in ts are available in RA2 and YR so it may not work in RA2 or YR. I have said this before but i dont think you got the point.
DeployFire = This unit can fire when deployed
This is in Deezires Ini Guide:
NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
This is in Deezires Ini Guide:
NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
Yeah... there is a lot you can do with the coding, as long as you are creative and think outside the box. I haven't given up yet, there may be other ways to achieve this and more...