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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-03-2003, 06:12 PM   #11 (permalink)
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They do? Sorry, my mistake, I'll have to check their code tomorrow to see if I missed anything. Sorry if I sounded ungrateful for your help or anything, this thing has just been annoying me for a while now. :/
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Old 12-03-2003, 06:39 PM   #12 (permalink)
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not all the coding and logics in ts are available in RA2 and YR so it may not work in RA2 or YR. I have said this before but i dont think you got the point.
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Old 12-03-2003, 06:43 PM   #13 (permalink)
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not all the coding and logics in ts are available in RA2 and YR so it may not work in RA2 or YR. I have said this before but i dont think you got the point.

DeployFire = This unit can fire when deployed

This is in Deezires Ini Guide:
NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
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Old 12-03-2003, 06:44 PM   #14 (permalink)
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This is in Deezires Ini Guide:
NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.

Try this:
DeployFire=yes
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Old 12-04-2003, 10:39 AM   #15 (permalink)
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Doh, it's impossible then. It returns fire (and so deploys) when it's attacked though, maybe I can work on that...
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Old 12-04-2003, 10:25 PM   #16 (permalink)
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sorry Gario
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Old 12-05-2003, 05:45 PM   #17 (permalink)
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Yeah, that would have been cool. Well, maybe you can achieve a similar effect.
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Old 12-05-2003, 06:23 PM   #18 (permalink)
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yeah it would have been pretty cool its sad that RA2 has so much locked potential.
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Old 12-05-2003, 07:30 PM   #19 (permalink)
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Yeah... there is a lot you can do with the coding, as long as you are creative and think outside the box. I haven't given up yet, there may be other ways to achieve this and more...
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