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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-03-2003, 05:39 PM   #1 (permalink)
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Default super weapons help

I am trying to get a parabomb superweapon to take 5 min. to reload. It has a timer and I want the actual time to match the timer, without slowing the rest of the game down by changing the build speed multiplier for the whole game. Can this be done ? Any help would be greatly appreciated.

Thanks
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Old 12-03-2003, 06:02 PM   #2 (permalink)
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Are you talking about the counter from the righ corner of the screen :"Parabombs: x:xx" ?
You cold remove that ( if you can't find any solution to the problem )

ShowTimer=no
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Old 12-03-2003, 06:05 PM   #3 (permalink)
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Are you talking about the counter from the righ corner of the screen :"Parabombs: x:xx" ?
You cold remove that ( if you can't find any solution to the problem )

ShowTimer=no
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Old 12-03-2003, 06:26 PM   #4 (permalink)
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As I'm intepreting your question (gotta love those newbs ), your superweapon is something you can buy, either a unit or a building (beacon?) – in this case, you could simply use BuildTimeMultiplier= on the object, calculate the fitting coefficient and it should work fine.

P.S.: Notice that this is a Yuri's Revenge flag.
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Old 12-03-2003, 09:04 PM   #5 (permalink)
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sorry should have been more specific. the parabombs replaced the american paradrop. will that still work?
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Old 12-04-2003, 09:04 AM   #6 (permalink)
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In that case, just go to [AmericanParaDropSpecial] and set the RechargeTime= to the minutes you want...
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Old 12-04-2003, 10:56 AM   #7 (permalink)
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Quote:
Originally Posted by Renegade
In that case, just go to [AmericanParaDropSpecial] and set the RechargeTime= to the minutes you want...
He doesn't want that because then the timer runs faster than normal time. He wants the timer to be synchronised with real time.

Well, it's not really possible anyway, because it depends on the game speed. The game counts time in "frames", and one game minute equals 900 frames, meaning one second is 15 frames no matter what. This rule was the default in the original C&C (as that game ran in 15 FPS by default), and it hasn't changed since even though the default game speed was increased. The first to deviate from this is Generals, which uses 30 frames = 1 sec as a rule, but this is not Generals obviously. The game speed slider adjusts the amount of frames per second, according to this:

Slowest = 10 FPS (60 / 6)
Slower = 12 FPS (60 / 5)
Slow = 15 FPS (60 / 4)
Normal = 20 FPS (60 / 3)
Fast = 30 FPS (60 / 2)
Faster = 60 FPS (60 / 1)
Fastest = unlimited FPS (60 / 0) - this runs it at the fastest your PC is capable of

So unless you run the game at the "Slow" setting, you can't synchronise game time with real time.
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Old 12-04-2003, 12:17 PM   #8 (permalink)
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thanks, that's exactly what i needed to know.
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Old 12-05-2003, 09:36 AM   #9 (permalink)
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Quote:
Originally Posted by ImmoMan
Quote:
Originally Posted by Renegade
In that case, just go to [AmericanParaDropSpecial] and set the RechargeTime= to the minutes you want...
He doesn't want that because then the timer runs faster than normal time. He wants the timer to be synchronised with real time.
k...as said before: Gotta love those newbie questions... :lol:
Thanks for helping us out on that one, Immo...
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