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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-09-2003, 08:25 AM   #11 (permalink)
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It's probably hardcoded by the SW code. There is not one instance of a vehicle that cannot be made invulnerable, so I'm guessing there's no way to not make a vehicle invulnerable by the Iron Curtain.
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Old 12-09-2003, 08:29 AM   #12 (permalink)
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Bugger that's what I feared. The only thing I have left to try is making the armor type of the infantry to vehicle type. Failing that there's always the fake infantry built from a war factory but I don't know how to do that let alone if it'll even work.
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Old 12-10-2003, 01:46 AM   #13 (permalink)
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you just make a SHP Vehicle, like the Wolverine from TS and the Mechanic from Deezire for RA2/YR.
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Old 12-10-2003, 09:42 PM   #14 (permalink)
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Okay, I've got an infantry unit that works very nicely.

I've just solved the nightmare of making the unit immune to genetic mutation without giving it a vehicle armor type or messing up the way weapons work against other infantry, so now the only hitch in my cunning plan is the Iron Curtain.

What do I need to add/change to make it a "vehicle" in both rules and art settings?
I fear that many of the infantry flags I am using (for example, DeathAnims= ) will not work when this unit is changed into a vehicle. If this is the case, then I will have no choice but to allow it to be killed by the iron curtain.
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