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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-08-2003, 06:34 AM   #1 (permalink)
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Default Iron Curtain destroys Demo Truck

Anyone know how to make this happen?
I read in one mod's documentation that they'd made the demo truck get destroyed by the iron curtain and chrono sphere but I can't seem to find the mod in question anymore.
Does anyone know the appropriate flag(S)?
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Old 12-08-2003, 10:27 AM   #2 (permalink)
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Hmmm... Infantry armor type? Just a guess...
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Old 12-08-2003, 10:44 AM   #3 (permalink)
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good idea, but nope i just tried flak armor and it was still invulnerabalized
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Old 12-08-2003, 11:04 AM   #4 (permalink)
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Try the category=soldier or something
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Old 12-08-2003, 11:20 AM   #5 (permalink)
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but that would turn it into an infantry type and really screw things up

what i actually am trying to do is make tanya iron-curtain-safe
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Old 12-08-2003, 12:36 PM   #6 (permalink)
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Quote:
Originally Posted by martyr
demo truck get destroyed by the iron curtain and chrono sphere
Add the tag Organic=yes.

This will also mean it can no longer be chrono'ed, and will unfortunatley have a small side effect, Tech Hospital's will heal it.

Quote:
Originally Posted by martyr
make tanya iron-curtain-safe
In this case, do the exact reverse - Organic=no.

Although Tanya will now be healed by Tech Machine Shop's.

Hope that helped, BTW hi, I'm new.
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Old 12-08-2003, 01:36 PM   #7 (permalink)
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Hey Pirosom, welcome to the community!
And a nice way to introduce yourself...
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Old 12-08-2003, 02:53 PM   #8 (permalink)
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Unfortunately it didn't work.
She was still killed by the iron curtain and still healed by the hospital (I'd actually prefer her not to be healed by the hospital)

DeeZire ini guide:
Organic=
Can be set to 'yes' or 'no' and determines if this object is organic or not. This is used by the NavalTargeting= logic to enable differentiation between different types of naval targets - it has no relation to whether or not the object is a vehicle.
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Old 12-08-2003, 03:15 PM   #9 (permalink)
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Very strange, this time I decided to test my theory, I added the following tags:

[TANY]

~~~
Organic=no
NonVehicle=no ; Correct rulesmd.ini spelling.
~~~

And Tanya was able to chronosphere sucessfully from one location to another, please I insist test it. Although strangely, she didnt survive the Iron Curtain.

As for the Demo Truck, I can guarantee Organic=yes is the only thing that is needed to disable it's Chronosphere and Curtain ability.
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Old 12-08-2003, 03:34 PM   #10 (permalink)
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Fair enough.
Organic=yes on a vehicle makes it killed by iron curtain and makes hospital effect it rather than machine shop but I believe this is used for the dolphin where those effects would be desired.

I don't know how Organic and NonVehicle relate to the chronosphere. I imagine only one of them is necessary.
If I want something to be chronosphere safe or not I just use Teleporter=yes/no

But Organic=no on an infantry does not make it iron curtain safe which is what I am really trying to achieve. (Organic=no appears to have no effect on infantry at all (other than what DeeZire says presumably).)
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