logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,667
Posts: 94,503

Administrators:
DeeZire, Redemption

There are currently 44 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 02-10-2003, 12:48 PM   #1 (permalink)
Member
 
Join Date: Feb 2003
Location: BFE Missouri
Posts: 91
Default Fallout preperation

I was on another red 2 site and I read that the buildings were originally going to be able to close in on themselves to defend themselves against the super weapons. That idea was then scrapped because it took away the powerful presence of the SWs. Does anyone know how to get the buildings to do this. Is it something easy in the rules, or is it going to be a pain to edit?
shane is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2003, 01:58 PM   #2 (permalink)
Guest
 
Posts: n/a
Default

You mean the "turtle" mode? And the answer? no.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2003, 05:34 PM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Got killed on the concept board, you know the one they pin their ideas to for others to scrutinize.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2003, 07:29 PM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: BFE
Posts: 320
Send a message via ICQ to Master_Fenring Send a message via AIM to Master_Fenring Send a message via MSN to Master_Fenring
Default

That's kind of a stupid idea anyway. It takes away from the Force Shield or Iron Curtain. It's rather unfair anyway.
Master_Fenring is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2003, 08:53 PM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 464
Send a message via MSN to PsychoLamb
Default

ya, also if your under attack by someone you could use this....too cheap
PsychoLamb is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 05:28 AM   #6 (permalink)
Senior Member
 
Join Date: Sep 2001
Location: Singapore
Posts: 382
Send a message via MSN to Godwin
Default

its called strategy.... they were probably wanting to copy SC's terran structures in a more credible way(i can say SC is more realistic than RA2 though....)
Godwin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 06:01 PM   #7 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

That's because they have multiple queing on each building as opposed to single build queing.

Well in SC, battle cruisers shoot 2 lasers while they should be firing massive lasers and the fact that tanks can't kill infantry in two shots is kidna well... out there.

Also, why do wraiths jsut hover?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 08:37 PM   #8 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: USA
Posts: 18
Send a message via AIM to TurnAGamer Send a message via MSN to TurnAGamer
Default

Antigrav drive.

Remember, big artillery is actually of little threat to infantry that take cover.
TurnAGamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 09:14 PM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Why not jsut have the magnetic drive(that's what the specs for the real one is called) propel the ship instead of having some type of liquid fuel, probably H and 02, rocket engine?

Well it takes 2 shots to kill a marine iwth a siege tank, I find that slightly odd.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-12-2003, 01:22 PM   #10 (permalink)
Member
 
Join Date: Feb 2003
Location: BFE Missouri
Posts: 91
Default

I know its cheap and takes away form the iron curtain & force shield, but in my mod I already took the iron curtain out, and I very quickly found I needed protection form a nuke and lightning storm.
shane is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Fallout Website Henford_ Generals & Zero Hour Editing 2 05-08-2005 01:44 AM
Fallout WIP: USA Mech Henford Generals & Zero Hour Editing 21 07-22-2003 03:39 AM
Fallout Screens Henford Generals & Zero Hour Editing 19 06-05-2003 04:47 AM
Ideas for fallout ??? jmgsite Generals & Zero Hour Editing 29 06-04-2003 08:29 PM
Fallout ideas jmgsite Generals & Zero Hour Editing 0 05-26-2003 05:22 PM


All times are GMT -4. The time now is 06:14 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.