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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-10-2003, 01:56 AM   #1 (permalink)
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Default Ra2 buildings

is there any way to spawn a shp after a building is destroyed. as im making a mod and i want destroyed buildings to spawn a destroyed version of the building which needs to be further destroyed to clean up the battle field to plave buildings again
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Old 12-10-2003, 06:49 AM   #2 (permalink)
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An interesting idea, but isn't that kinda what the damaged imagery is for?
You could just give the building more strength so it takes longer to destroy.

Spawning another building is not possible. You could use a make infantry animation possibly but it may not look right.

The only other option is giving rubble to the building (like the tech buildings) but that is permanent.
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Old 12-10-2003, 09:29 PM   #3 (permalink)
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Yes indeed. Too many good ideas out there that are restricted by the system. Oh well, it would've been cool anyway.
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Old 12-11-2003, 04:06 AM   #4 (permalink)
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Like GLA structures, hmm. u can make changes with escaped crewed so that they deploy into buildings automatically
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Old 12-11-2003, 10:41 AM   #5 (permalink)
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Infantry can't deploy into buildings AFAIK.
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Old 12-11-2003, 02:08 PM   #6 (permalink)
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Quote:
Originally Posted by martyr
You could just give the building more strength so it takes longer to destroy.
but in that case, the building will still work, not as if it was destroyed...
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Old 12-11-2003, 10:32 PM   #7 (permalink)
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thanks for ur responses

ok i was playing AR2 and the units that were killed sometimes spawned wreckages of the vehicle.

so thats were the idea came from

the rubble idea is what i came up with but that would make the effects permanent. what if i made the rubble buildable but impassable........ is that possible... because usually ppl build the same buildings over the ones that were destroyed. in that case the idea would work to an extent.

or i could make a nuit that layes overlay like pavement. is that possible as well........... im not too familiar with the capabilities with the RA2 engine but these features that ill be talking bout are optional.......


also does ne one know how to make the firestorm weapon from TS.... i have a few ideas like making invunerable walls that shoot projectiles at flying objects and making no unit shoot over them.

but this is permanent. and also adding the force sheild for added defence for the firestorm generator.

neways ill post up some more ideas when i get some replies to what i can do with these....

thanks for all ur posts
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Old 12-12-2003, 09:33 AM   #8 (permalink)
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I don't know if you can mess that much with rubble :/ .
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