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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-10-2003, 02:00 PM   #1 (permalink)
ice
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Default Random Maps with.. And AI trigger question

Is it possible to control how random maps will be made? To make the random maps always generate oil derricks for example?

And, when editing AI.ini, do I need to add -G to the teamtypes, scripts and so on? What happens if I don't and if I do? I created an aitrigger that creates an Engineer to fix bridges, and the engineer fixed it once. But I destroyed it again, and they didn't fix it again? How come?`


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Old 02-10-2003, 09:31 PM   #2 (permalink)
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Its possible to some extent to control how the Random Map Generator creates maps. Edit RMG.INI.

In Rules.ini, there's a tag that's called NeutralTechBuildings=. If you want Oil Derricks only, in a mod, then change it so theres only CAOILD.

You need to add the -G suffix. If you don't, it may never be used.

You probably didn't see the AI repair bridges often, only once. However if the chance for the AI to repair a bridge, versus doing other things, is increased, then you'll see the AI repair the bridges more often. The AITriggerTypes control how often the trigger is to be used. There are a string of numbers (not the large one but the three numbers that are about second in length). They are Maximum Probability of it being used, usually probability, and minimum probability. Increase these values to make the AI repair the bridges more often.
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