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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-11-2003, 06:30 PM   #1 (permalink)
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Default Helicoptors

Is there anyway to attach a rotor animation to a custom animation like making the hind have moving rotors and such?
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Old 02-11-2003, 07:09 PM   #2 (permalink)
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Its called HVA
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Old 02-11-2003, 07:12 PM   #3 (permalink)
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Well the SHAD has rotors attached the VXL and I can't find away to really attach good looking rotors because there's no copy option.
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Old 02-11-2003, 08:15 PM   #4 (permalink)
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You'll have to paint your own. No getting around it. That's why there's not many voxel artists - it's kind of a stupidity/determination test which weeds out those either not talented or without the time.
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Old 02-11-2003, 09:08 PM   #5 (permalink)
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Well the last time I editted the HIND was way back, I got it a rotor blade but the VXL is screwed up, or should I say that it's animation is screwed up because even though the HVA shows the rotor above the HIND body, the Rotors appear below the HIND in the game.

Don't mind the normals.

Oh and I'm a pretty good vxl artist I jsut hate normals... I really really hate normals.
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Old 02-11-2003, 10:17 PM   #6 (permalink)
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Then you fubared your rules.
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Old 02-13-2003, 08:17 AM   #7 (permalink)
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You can attach good looking rotors by extracting / separating it from other voxels and attaching it to another one. (Use VXLUTIL to do this)

Then you just copy an exisitng HVA Animation and adust it if necessary in HVA Editor. (Make sure it has the same number of sections from the voxel from which the HVA was copied)

Make backups before you do this!

And Yes, normals can be a real pain, especially when your voxel has rounded parts.
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Old 02-13-2003, 03:27 PM   #8 (permalink)
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I made a fixed HIND voxel with working rotors years ago. Its used in DeeZire's mod for a start.
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Old 02-14-2003, 02:08 PM   #9 (permalink)
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Quote:
Originally Posted by OneWingedAngel
Oh and I'm a pretty good vxl artist I jsut hate normals... I really really hate normals.
There already IS a Hind Voxel... That would mean you wouldn't have to make the normals, except for the rotor...

Damn, I'm using ... way too much! :tard:
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Old 02-14-2003, 02:27 PM   #10 (permalink)
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Quote:
Originally Posted by Blade
I made a fixed HIND voxel with working rotors years ago. Its used in DeeZire's mod for a start.
I'm using recoloured version of it. I have also made a new HVA where the rotors spin more smoothly.
 
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