logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,545

Administrators:
DeeZire, Redemption

There are currently 44 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 02-11-2003, 06:56 PM   #1 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default Fun little tricks that we know.

Things I know:

-To make things fire from off screen(don't work for carrier types), off set the unit's fire so it comes from off screen.

-To make a pseudo extra side have stolen tech, make it so that the other stolen tech is forbidden to them and their stolen tech requiring their side.(theoretical)

-To make a grande cannon be buildable by AI, change the ower tag to 'French'(if you encounter any no EVA announcement bugs, just make it so that a structure(french wall perhaps) build when the french radar is built).(don't forget to put it on the list)

-To extend the Nuke's range, attach invisible spharpnel to it so it extends the thing's total range(theoretical)

-When in doubt, use the The Prism Tank Chassis.


What do oyu guys know?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 08:20 PM   #2 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: USA
Posts: 18
Send a message via AIM to TurnAGamer Send a message via MSN to TurnAGamer
Default

Somewhere Godwin Koay is seething with anger. I don't mean to be offensive but this isn't exactly quality posting material. Anyhow:

- You can make a true helicopter with a Siege Chopper logic.

- When in doubt and needing originality use a stripped down Mirage Tank chassis.

- Deploying artillery = micromanagement = bad. People want to make lots of decisions, but not the really stupid or inane ones.

-Invisible invulnerable insignificant buildings = Starcraft-style upgrades.

-TS logic is played, but still useful.

-KINETIC weaponry rocks my socks.
TurnAGamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 09:00 PM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 223
Default

-To make a psudeo fourt side not start with its real side starting infantry/tanks, change "owner=" for the old side infantry and tanks to not include your country that is now it's own side, and change "owner=" for the new side infantry and tanks to only include your new side's country(s).
needleman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 09:09 PM   #4 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Well the point of this was to kinda share what we know and how it's done.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 10:18 PM   #5 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: USA
Posts: 18
Send a message via AIM to TurnAGamer Send a message via MSN to TurnAGamer
Default

Oh, so that you can steal all our ideas. OK.
TurnAGamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-11-2003, 11:01 PM   #6 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Well for public use, I gave you how to make stuff coem from off map in RA2(a cool thing for non YR people).

RA2 modding won't be around for any much longer so we might as well give out how we do things.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-12-2003, 09:04 PM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 334
Send a message via MSN to Xgamer
Default

RA2 Modding will be around as long as we're still around.
Xgamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2003, 12:58 AM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

at last! Turn-A Gamer is here RA2 has limitations compared to RA1 oz its TS based. the Pilot logic works in RA1 without the "Pilot=" entry in the rules.ini . i've tried disassemblying the .exe but i was unable to find something to unlock the Pilot logic and all i can see is 00112 and blah blahs.

btw, using Prism Tank's chassis is too big for an Allied Tank, a bit bigger that the Rhino tank. but the Mirage chassis could be better and must have a good turret to match it. .
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-15-2003, 11:14 AM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Did you make it divide by zero so that you could get a code dump or something?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:48 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.