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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-11-2003, 08:31 PM   #1 (permalink)
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Join Date: Feb 2003
Location: USA
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Default Retaliation Beta .98

Yeah, I know half of my fans are gone, but still, if you're interested:

http://retal.stardust-studios.net/do.../retal_098.zip

It's big. It's beautiful. Allies and Soviets are done, Yuri is halfway done. Actually the Allied Medic's art STILL isn't done... damn my apathy and sloth, damn it to hell. Soviets are bugtested, but not guaranteed to be bug free... but the Allies should be. The enhanced "l33t AI" is not in this release, but AI.TLB is since I've reenabled the Generals function like any self-respecting modder would. Many of the neutral tech buildings are in game, use the RMG to see them. Police Station is done, and so are the units - the Police SWAT Trooper, SWAT Sniper and Policeman, and ability to build the Police Cruiser with any War Factory.

In the final release expect the "l33t AI", a finished Yuri and some nice maps to go along with it. I have a couple I've done for bugtesting purposes.

This beta's been released at SDS for a while, but we've been pretty isolated from the rest of the C&C community while we "got on our feet".
SDS is set to go. Gotta get my priorities straight.

Any n00bs steal any of my work, I'll go Bandit, Reynolds style.
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