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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
12-25-2003, 10:42 AM
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#11 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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1. Yes, it will.
[Edit: I think you'll need Image=CONS [rules are case sensitive)].
2. In the unit's entry, put
BuildLimit= <number of units allowed to have at once>.
Hint: If you put -1 there, you'll have that unit once and only once, and won't be able to rebuild it in the same game under any circumstances.
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12-25-2003, 08:51 PM
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#12 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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I still have doubts about the BuildLimit=-1...
I know it's already been discussed there but can someone tell me what it does/allow/prevent exactly ?
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12-25-2003, 09:57 PM
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#13 (permalink)
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Senior Member
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
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According to the subject I created (can't recall what it was named...), a negative value for a build limit indicated how many times a unit can be built.
i.e.
-1 = Unit can be built only once, even if unit is destroyed
1 = Only one of unit can be active at time but can be rebuilt when destroyed
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12-26-2003, 12:43 AM
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#14 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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archaic0, thank you for asking intelligent questions.
check out my FAQ page for useful tips.
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12-26-2003, 02:35 AM
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#15 (permalink)
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Member
Join Date: Dec 2003
Posts: 44
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OK, I haven't read all the FAQs and such that have been suggested... I just got home from my Christmas run around and tried to add a new soldier. I was only partly successful.
Is there a short answer to what I'm messing up?
[InfantryTypes]
46=AR
;Archaic Custom Unit
[AR]
UIName=Name:AR
Name=Archaic
Image=CONS
(followed by the rest of the GI code)
What I get is some of my new units thrown in with my first batch and the tooltip says "Missing:Name:AR" both on the unit and the cameo box.
They build just fine and seem to work OK, but there must be a definition that I'm missing somewhere.
For kicks, I put UIName=Name:E1 and got rid of the missing message, but got GI as the hover tip on the unit and in the cameo menu too.
Thanks again for all the help I'm getting. I'm glad my questions thus far haven't been stupid ones. *smile*
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12-26-2003, 03:02 AM
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#16 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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UIName tag looks into ra2.csf or ra2md.csf for that Name:AR. CSF files are not text ones, they need special tools to open/edit. Launch XCC mixer, go to Launch -> String Editor -> select game to edit. Then click NAME in the left, then Insert, type name:ar, Edit it, type "Archaic" in the big textbox, and that's it.
Did you understand what I was saying? If not, I'll try to rephrase that.
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12-26-2003, 04:10 PM
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#17 (permalink)
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Member
Join Date: Dec 2003
Posts: 44
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Update:
I got the Missing name thing figured out with a stumble on a faq that was adding a unit and Google helped me learn how to edit the right files. *smile*
(if I would have gone to page 2 of this post would have seen the answer here too, thanks)
Now, I have one little quirk left and I'm not sure where to look.
The beginning units given always consist of one or more of my new units. I thought it might be because they are soldier types, but tanya is a soldier type too and she doesn't get thrown in there.
I gave my unit a requiment of the battle lab, and that works to get him in the menu, but he still comes with the first load of guys.
Where is that first load defined? Do I need to change that code, or something about my unit to prevent it from being given away at first?
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12-26-2003, 05:10 PM
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#18 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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AllowedToStartInMultiplayer=yes
change the 'yes' into a 'no'
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12-26-2003, 07:14 PM
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#19 (permalink)
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Member
Join Date: Dec 2003
Posts: 44
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Thanks, that did it. Now I have one super bad soldier. *smile*
Now I need some links to art.ini editing so I can make a new cameo and animations.
Links to some free animation packs that people are sharing would be great too so I could experiment with new ones until I learn how to make my own.
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12-27-2003, 01:28 AM
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#20 (permalink)
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Member
Join Date: Dec 2003
Posts: 44
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OK, now I have a sort of strange issue... I put the following on a unit:
BuildLimit=5
And it limits it to 5, but I can only build 1 less than the max at a time... in this case, I can only build 4 at first, then I have to build the last one after they are done.
Even when 2 die, I can't build 2. I have to build 1, then 1 after that to finish up.
Any ideas why it's doing that?
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