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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-28-2003, 09:24 PM   #41 (permalink)
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Quote:
Originally Posted by Infraid
Infantry when prone are crawling infantry, not sure... *need confirmation*
bingo
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Old 12-29-2003, 12:00 AM   #42 (permalink)
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Well, I think I'm good for now with my ghost. He doubles as a spy, but I need to make something to balance against him so he can be defended against.

In tests against the computer, he saw my cloaked guy sometimes but only long enough to shoot at him once or twice, then he left me alone.

Any idea what can see cloaked units here and there?
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Old 12-29-2003, 05:59 AM   #43 (permalink)
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For units, use Sensors=yes and SensorsSight=n
For buildings the above may work, but you can also use SensorArray=yes (I think, someone else confirm this).
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Old 12-29-2003, 06:26 AM   #44 (permalink)
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For buildings, use SensorArray instead of Sensors and keep the SensorsSight=n.
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Old 12-30-2003, 12:31 AM   #45 (permalink)
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Thanks again for all of your help guys (all of you).

I'm going to abandon this thread and start new ones when other things come up.

I'm really glad I found this forum - I think it will be invaluable to me as time goes on.
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Old 12-30-2003, 01:58 AM   #46 (permalink)
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You're welcome
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Old 12-30-2003, 05:34 AM   #47 (permalink)
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Always glad to be of assistance.
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