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Command and Conquer Editing
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Red Alert 2 & Yuri's Revenge Editing
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Red Alert 2 & Yuri's Revenge Editing
Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.
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12-28-2003, 09:24 PM
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Kravvitz
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Join Date: Dec 2002
Location: USA
Posts: 1,858
Quote:
Originally Posted by
Infraid
Infantry when prone are crawling infantry, not sure... *need confirmation*
bingo
12-29-2003, 12:00 AM
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archaic0
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Join Date: Dec 2003
Posts: 44
Well, I think I'm good for now with my ghost. He doubles as a spy, but I need to make something to balance against him so he can be defended against.
In tests against the computer, he saw my cloaked guy sometimes but only long enough to shoot at him once or twice, then he left me alone.
Any idea what can see cloaked units here and there?
12-29-2003, 05:59 AM
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CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
For units, use Sensors=yes and SensorsSight=n
For buildings the above may work, but you can also use SensorArray=yes (I think, someone else confirm this).
12-29-2003, 06:26 AM
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DCoder
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Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
For buildings, use SensorArray instead of Sensors and keep the SensorsSight=n.
12-30-2003, 12:31 AM
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archaic0
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Join Date: Dec 2003
Posts: 44
Thanks again for all of your help guys (all of you).
I'm going to abandon this thread and start new ones when other things come up.
I'm really glad I found this forum - I think it will be invaluable to me as time goes on.
12-30-2003, 01:58 AM
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DCoder
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Join Date: Jul 2003
Location: Lithuania, Central Europe
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You're welcome
12-30-2003, 05:34 AM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Always glad to be of assistance.
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