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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-10-2004, 06:30 PM   #21 (permalink)
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Okay, so I finally got around to implementing that "game-breaker".

First of all: Holy shit. When you say game-breaker, you're not kidding. Hoowever, that was easily the coolest-looking effect I've ever seen in RA2. Ever. Despite the fact that it raped both my framerate and an entire civilian city.

Second: The meteors still come from the sky, not the plane. I still have something to use that attack for though, just, so it won't go to waste.

Anyway, I just got an idea for the cluster bombs. I'm going to try using the sharapnel code that's used for the Prism Tank's shot (you know, the thing that causes the little beams to split off from the main one.

EDIT: Well, that didn't work. A shrapnel weapon appapently only gives of shrapnel when the attack is a direct hit on a non-building.
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Old 01-21-2004, 12:51 PM   #22 (permalink)
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I think I read somewhere in a forum that a projectile can change it's type in mid-flight, or at least you can give it a certain altitude at which it will burst, or something like that.
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Old 01-21-2004, 04:58 PM   #23 (permalink)
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Quote:
Originally Posted by Zero_Point
I think I read somewhere in a forum that a projectile can change it's type in mid-flight, or at least you can give it a certain altitude at which it will burst, or something like that.
That's kind of what we're trying to do here, yes. Any advice?
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Old 02-19-2004, 09:32 PM   #24 (permalink)
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I dont know if you got this solved or not but try adding these lines to your bomblet projectile code

Floater=yes
Vertical=yes
DetonationAltitude=200 change this to get effect wanted i dont know what min or the max is.
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