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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-29-2003, 08:06 AM   #1 (permalink)
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Default Cluster bomb stuff

Okay, I know the basics of how to make a cluster missile weapon, but I was wondering if anyone could help me out here. I want to make an aircraft (called by an infantry flare, not trainable) which makes a flyby bombing run but instead of normal bombs, it drops bombs that break into cluster bomblets. Now, here's the problem: no matter what I do, the cluster bombs only break into bomblets when directly above the target. If I turn the weapons ROT down to 0, then they never are directly above the target and thus neve expolde. Here's the code I'm using so far:

[NewHero]
.
.
.
AirstrikeTeam=1
EliteAirstrikeTeam=2
AirstrikeTeamType=B2
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=500
EliteAirstrikeRechargeTime=500

[B2]
.
.
.
Primary=ClusterBomb

[WEEDGUY]
.
.
.
ElitePrimary=ClusterBomblet

[ClusterBomb]
ROF=10
Damage=25
Speed=20
Range=4;10
Projectile=ClusterBombP
Warhead=V3HE
Burst=1
;Floater=yes ;can't tell the difference with or without this thing

[ClusterBombP] ;this is transition between big bomb and bomblets
Image=ZBOMB
Arm=3;2 ;not really sure what this does
Proximity=yes
High=yes
VeryHigh=yes
Cluster=4
Airburst=yes
AirburstWeapon=ClusterBomblet
Ranged=yes
AA=no
ROT=15;4;0;1 ; Okay, I've tried quite a few here. The higher the ROT, the faster they airburst, but that's because they end up over the building faster.

[ClusterBomblet]
Damage=180
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE

[ClusterBits]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=120MM
FirersPalette=yes
ROT=8

Now, I have two questions. 1: how can I make a flyby cluster bomb attack, so that the bombs separate into bomblets in a line instead of fling over the target and separating. 2:How do you increase the bomblets' falling radius? They always fall in a 3x3 square, but can you increase that?
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Old 12-29-2003, 02:18 PM   #2 (permalink)
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Can you add Spread to ClusterBombP?
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Old 12-29-2003, 03:27 PM   #3 (permalink)
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I have a form of what you are talking about attach to my orca bomber i ressurected from the ts part of the game. I also think that the weapon might already be an in-game weapon, but just not used, im not sure anymore. Anyway, my orca flies to the base and starts dropping bombs about 3 squares infront of the target and continues to drop them past the target (unless it dies, which my bombs are powerful and the target usually dies). I'll post all the codes that go to it so you can see it work and decide if its what your looking for.

[ORCAB]
Name=Orca Bomber
Prerequisite=Russian Airstrip,Russian Communicator
Primary=Bomb
Strength=260
Category=AirPower
Armor=light
TechLevel=8
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAAIRC,AMRADR,Russian Airstrip
PipScale=Ammo
Speed=12
PitchSpeed=.16
Owner=Americans,Alliance,French,Germans,British,Af ricans,Arabs,Confederation,Russians
Cost=1600
Points=20
ROT=5
Ammo=2
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Maxdebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing
EliteAbilities=RADAR_INVISIBLE
RequiredHouses=Russians,Americans
UIName=Name:ORCAB
AirportBound=yes
ConsideredAircraft=yes
Crashable=yes
IsSelectableCombatant=yes
PhysicalSiz


[Bomb]
Damage=160
ROF=10 ; was 1
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Floater=yes

[Cannon2]
Image=120MM
AA=no

[ORCAHE]
Wall=yes
Sparky=no
Wood=yes
Bright=yes
Fire=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%
Radiation=yes ;LOOKING NOW, I DON'T KNOW WHY IT HAD THIS.
CellSpread=2


Anyway, it was part of an old mod and part of the game anyway so go ahead and use it if it helps. I think (main word think) if you increase the cell spread on the wh or the range on the weapon you can make it start dropping the bombs sooner (further from target). Anyway, enjoy the unit and I hope it helps.
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Old 12-29-2003, 03:42 PM   #4 (permalink)
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I would think it would be Range= or ROF= on the weapon. If cellspread is the one that makes it work, you might want to add PercentAtMax (which defaults to 1.0) to decrease the damage as it gets farther away from the impact point.
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Old 12-29-2003, 05:10 PM   #5 (permalink)
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- I think needleman want to use Cluster Weap, not just a weap with Cellspread

- if Redeemer had replied at this, it would have answer some of the questions about the Range= and ROF=....
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Old 12-29-2003, 07:23 PM   #6 (permalink)
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I have a unit like the orca bomber working (a B1) and I want this thing to fire just like it exept that bombs break into cluster bomblets about half way to the ground.
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Old 12-29-2003, 07:38 PM   #7 (permalink)
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oh ! then I have an other question needleman :

can you change the number of bombs, your B1 drop ?? my F117 seems to be fixed to 5 or so...

ahh this Redeemer is lucky not to come here anymore....
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Old 12-29-2003, 10:25 PM   #8 (permalink)
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Quote:
Originally Posted by Infraid
oh ! then I have an other question needleman :

can you change the number of bombs, your B1 drop ?? my F117 seems to be fixed to 5 or so...

ahh this Redeemer is lucky not to come here anymore....
Mine tends to stay around 5, too, but that's just how many I wanted. Try raising the weapon's ROF. If you raise the vehicle's Ammo=, then he will make more runs before landing. Also, a slower plane drops more bombs, but that usually doesn't help much.
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Old 12-30-2003, 11:38 AM   #9 (permalink)
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okay, have you tried cloning the orca bomber weapon and attaching the necessary airburst info to it?

If that is in the code you listed at the top ignore this comment, I really haven't experimented with the airburst weapons that much. I made one for my v3 rocket truck which worked alright, but I got made at the fact that it seemed to damage the 9 square areas around the target but not the target if it was a 1x1 and standing still. (yes i made it with the tut found on this site before you try pointing me there)

Anyway, hope you figure it out, good luck.
sorry for not being of much help.
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Old 12-30-2003, 11:57 AM   #10 (permalink)
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Quote:
Originally Posted by Psico
okay, have you tried cloning the orca bomber weapon and attaching the necessary airburst info to it?

If that is in the code you listed at the top ignore this comment, I really haven't experimented with the airburst weapons that much. I made one for my v3 rocket truck which worked alright, but I got made at the fact that it seemed to damage the 9 square areas around the target but not the target if it was a 1x1 and standing still. (yes i made it with the tut found on this site before you try pointing me there)

Anyway, hope you figure it out, good luck.
sorry for not being of much help.
I have tried that. What ends up happening is that the weapon will not airburst unless the bomb happens to be directly above the given target.
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