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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-02-2004, 08:45 PM   #1 (permalink)
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Default Map Question

I was wondering how you remove certain maps for game modes like on Naval War where the maps always consist of water, and how most Team Alliance maps have very few 1v1, their nearly all 4+ players.

I have my new game mode .ini ready to go, but I was hoping to allow the maps I made only, if anyone can help, thanks.
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Old 01-03-2004, 01:43 AM   #2 (permalink)
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I think it can be done this way: Open your map with Final Alert. File -> Save -> in gamemodes, check those modes, which you want your map to be available in.
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Old 01-03-2004, 03:53 AM   #3 (permalink)
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Final Alert 2 does not understand new game modes. You can enable a map for a new game mode by opening the map with wordpad, and putting your new game mode name on the GameMode= list in the map's [Basic] section. Note that if you edit the map in FA2 again, game modes that FA2 does not understand will be removed.

Or, you can do this in the same way that the C-GEN Assault maps work. But your mod would need a .PKT file to set the properties of the maps, and you'd need some sort of mechanism (like a mod launcher) to put the .PKT file into the user's game folder when it is needed and to remove it again when it is not needed.
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Old 01-03-2004, 08:31 PM   #4 (permalink)
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How do you make a .PKT file?
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Old 01-10-2004, 11:54 AM   #5 (permalink)
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(bump.)
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Old 01-11-2004, 06:17 AM   #6 (permalink)
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It's just a text file. Extract missionsmd.pkt and see how it's done. You can name your file anything, but you should have only one.
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