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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-03-2004, 07:40 PM   #1 (permalink)
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Default I need help with my war factory.

It’s the same shape as the nemesis war factory. And it doesn’t come out at the center. As I want it to. It comes out at the side of the war factory. Do you edit the ExitCoords=? If so could I see how you guys would do it? Because when I edit the ExitCoords= it starts were I set it to then it moves back to the side and then out. What do I do?
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Old 01-03-2004, 08:30 PM   #2 (permalink)
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I'm no expert but some code and screenies would help and maybe a slightly better explanation of your problem.
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Old 01-04-2004, 05:13 AM   #3 (permalink)
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its mostly Exitcords yes, but also art work needs to be done. You need a good door fix else it will look like crap. Post the art and code
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Old 01-04-2004, 09:54 AM   #4 (permalink)
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I had a similar problem... the unit would pop out the other side than in his case (I saw his screenie @ PPM forums) ... or if I built a hover unit from the original allied war fact, it'd pop out the side, then go to the front, non-hovers worked fine... weird.
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Old 01-04-2004, 12:37 PM   #5 (permalink)
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ok this is it for the art code. i hate art.ini's!

[weap]
Remapable=yes
Cameo=weap2icon
Foundation=4x4
Height=4
Buildup=
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=True
CanBeHidden=False
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Old 01-04-2004, 12:48 PM   #6 (permalink)
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Default Re: I need help with my war factory.

Quote:
Originally Posted by MadHQ
It’s the same shape as the nemesis war factory. And it doesn’t come out at the center. As I want it to. It comes out at the side of the war factory. Do you edit the ExitCoords=? If so could I see how you guys would do it? Because when I edit the ExitCoords= it starts were I set it to then it moves back to the side and then out. What do I do?
Dude. I have a brain. Therefore I'm able to kinda interprete your question. Yet it would help a lot if you wouldn't change the meaning of "it" without a notice – written like this, it would seem like your War Factory is coming out of the side of another War Factory, while you want it to come out at the center. I like how you at least used punctuation, though. (Unfortunately that's not very common in questions today...)

To your problem and None's reply:
Quote:
Originally Posted by rules.ini/GAWEAP
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck
Maybe the exit-point is hardcoded? The rules.ini guide does not say so, but still – it wouldn't be the first time. I don't know how your factory looks like, but perhaps you could modify your image to match the unit's path...

In addition, if you might want to tell us what your non-working ExitCoords are...?

EDIT: if [weap] is actually your factory's art-ID, you should consider adding the standard faction/theme prefixes, like for the other WEAPs...
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Old 01-04-2004, 02:07 PM   #7 (permalink)
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ExitCoord=512,256,0 it starts there then zaps to the side then moves out. If you think it would help to look at the building, look at my web site. http://www.freewebs.com/madjop/ its on the front page and its the one that kind of looks like a war factory

Quote:
Maybe the exit-point is hardcoded?
no i dont think it is because ar2 did this for there war factory
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Old 01-04-2004, 02:56 PM   #8 (permalink)
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I think your foundation shouldnt be 4x4 if i see the screenies. More 3x4. Maybe you made mistakes in tha art. I did that when making my Civil warfactory
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Old 01-04-2004, 10:39 PM   #9 (permalink)
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Quote:
Originally Posted by Daedalus
I think your foundation shouldnt be 4x4 if i see the screenies. More 3x4. Maybe you made mistakes in tha art. I did that when making my Civil warfactory
it cant be 4x4?
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Old 01-05-2004, 11:02 AM   #10 (permalink)
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It can be. He just thinks 3x4 would be better for artistic purposes.
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