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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-08-2004, 10:22 PM   #1 (permalink)
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Posts: 8
Default Having Trouble Adding New Unit

Hi, I am trying to add a unit i got from some one else:


*unit list #

66=BOBBAFETT

*warhead list #

106=LASERWH

*unit list

[BobbaFett]
Armor=plate
Category=Soldier
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Owner=Americans
Strength=250
TechLevel=10
Primary=GunLaser
ElitePrimary=GunLaserE
VeteranAbilities=FASTER,STRONGER,FIREPOWER,SIGHT
EliteAbilities=FEARLESS,SELF_HEAL
UIName=Name:Bobba
Name=Bobba Fett
Image=Bobba
Speed=5
ImmuneToPsionics=yes
Prerequisite=BARRACKS
Trainable=yes
MovementZone=Infantry
Cost=1000
Points=6
Crushable=no


*Weapon list

[GunLaser]
Damage=100
ROF=60
Range=6
Projectile=ProTorp
Speed=25
Warhead=LASERWH

[GunLaserE]
Damage=100
ROF=60
Range=6
Projectile=ProTorp2
Speed=25
Warhead=LASERWH

*warhead list

[LaserWH]
Verses=100%,100%,100%,95%,95%,95%,95%,95%,95%,100% ,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
Sparky=no

*Projectile list

[ProTorp]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORP1
ROT=1
IgnoresFirestorm=yes

[ProTorp2]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORP2
ROT=1
IgnoresFirestorm=yes



*art.ini

[BobbaFettSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=120,12,0,W
Idle2=132,11,0,E
Crawl=0,0,0
Prone=0,0,0
Die1=160,6,0,W
Die2=166,6,0,E
FireUp=58,8,6
FireProne=0,0,0
Down=0,0,0
Up=0,0,0
ParaDrop=0,0,0
Cheer=143,17,0

;Graphics
[Bobba]
Cameo=BobbaIcon
Sequence=BobbaFettSequence
Crawls=no
PrimaryFireFLH=100,40,100

;Projectile Graphics
[TORP1];Laser for gun
AnimPalette=yes
Rotates=yes

[TORP2];torpedo
AnimPalette=yes

------------------------------------------------------

That is what i have, i have the rulesMD.ini and artMD not mixed in my RA2 folder. i have the necassary cameo and .SHP in the same folder.

What am i doing wrong?
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Old 01-09-2004, 12:29 AM   #2 (permalink)
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You're not telling us what's wrong with your unit, that's what you're doing wrong

Anyway, if you have BOBBAFETT, you must have [BOBBAFETT], not [BobbaFett], not [bobbaFETT], not [BoBbAfEtT] or anything else. Write exactly as you did before. Plus, I think you have about half of needed lines in [Bobbafett] ...
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Old 01-09-2004, 12:52 AM   #3 (permalink)
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The INI files are case sensitive, which means that if you change how things are capitalized you will have problems.

that looks like incomplete TibEd code.

Look how other units are coded. Try copying the conscript's code and then modifying the copy so it uses the stuff that you posted above.
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Old 01-09-2004, 04:17 AM   #4 (permalink)
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I did have BOBBAFETT in caps. The problem is i can not use him, the cameo does not show up, nothing shows.
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Old 01-09-2004, 05:27 AM   #5 (permalink)
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Delete the Owner=Americans and put these two lines instead:

Owner=Americans,Alliance,French,British,Germans
RequiredHouses=Americans

And naturally, play as USA when testing I can't see anything else vital missing...
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Old 01-09-2004, 06:44 AM   #6 (permalink)
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I will try that and let you know how it goes
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Old 01-09-2004, 10:44 AM   #7 (permalink)
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Did you put it in the infantry list or the units list. Its a bit weirdly written. Your infantry should be in the infantry list
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