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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-14-2004, 06:29 AM   #11 (permalink)
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He'd mutate enemies into the moraled troops. Not very smart .
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Old 01-14-2004, 10:48 AM   #12 (permalink)
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you can try to make it act like a desolator, and make a invisible radiation wich has some sort of negative damage or wathever :/
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Old 01-14-2004, 09:49 PM   #13 (permalink)
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To do that you'd have to make all rad weapons healing weapons.
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Old 01-15-2004, 06:15 AM   #14 (permalink)
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Which would work on your enemies too.
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Old 01-15-2004, 12:09 PM   #15 (permalink)
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The medic doesn't attack the enemies so there is a way to change it so only YOUR inf attack better...some how...is there a way to make them contenualy chose a difernt target?
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Old 01-15-2004, 03:40 PM   #16 (permalink)
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But tha medic uses a special warhead for that. You'd have to replace that warhead to make it work i guess. And it wouldnt work with particals. Cellspread would be possible
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Old 01-15-2004, 04:06 PM   #17 (permalink)
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Cellspread would work, maybe. But then it would effect enemy units, wouldn't it?
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Old 01-15-2004, 05:43 PM   #18 (permalink)
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not if you took some ideas from the medic logic... something to do with a certain flag or something left in the game, and a freindly unit target flag on...
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Old 01-16-2004, 11:00 AM   #19 (permalink)
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No the Heal warhead is hardcoded to work only on allies. This name is a hardcode for a medic type
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Old 01-16-2004, 11:05 AM   #20 (permalink)
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Quote:
Originally Posted by Daedalus
No the Heal warhead is hardcoded to work only on allies. This name is a hardcode for a medic type
Umm... no, it's not. Any weapon with negative damage is hardcoded to work only on allies. [Heal] itself doesn't really matter, you can clone the warhead to change the anim or whatever without messing up your medic or the new weapon.
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