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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-15-2004, 05:23 PM
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#21 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Yeah...but the engine got *slightly* modified since then...
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01-15-2004, 08:19 PM
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#22 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Sydney, Australia
Posts: 202
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Quote:
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Originally Posted by Renegade
3. So, like CJ said – try it. If you don't care about our experiences...feel free to waste your time.
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I suggest you mind your manners and respect those who have modded longer than you. I use a different alias on the DZ Forums, but I could give you the list and names of quite a few people who hold me in quite high regard as well as working on quite a few well known mods.
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01-16-2004, 08:09 AM
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#23 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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So actually you want me to respect you because of your knowledge, experience and time in the community, but when I'm talking about things I know (see point 2) and share my knowledge, you simply ignore me...sounds like you should get your respects sorted...
Oh, and btw: I've modded C&C ever since RA1 – so don't talk about having modded longer than me, k...?
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01-16-2004, 09:08 AM
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#24 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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About respect for eachother, do you realise that the one is Wize/Wisdomius/Chantillas and the other is Renegade/Flying-Blinking-Head-With-Red-Glow-Man? You're both respected.
It's just that Wize doesn't listen to what we say. We respect you, but have a li'l respect for us too. It has been tried. If you don't believe, prove. It's as simple as that, now stop flaming.
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01-16-2004, 09:13 AM
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#25 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Sydney, Australia
Posts: 202
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No, I just know various work-arounds. No offence but when "Your in the game" as long as long as I am you know a few ways to work around the problems..
No offence but do you know the way to emulate the good old Hunter Seeker? Not a perfect replica but it can be done.
No I actually do listen, but I also know when something has a chance of working and besides, it's only my time?
Oh and BTW, C&C | TD is easily modded, that's where I began...
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01-16-2004, 09:18 AM
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#26 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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Quote:
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Originally Posted by I
Try it...
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Quote:
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Originally Posted by Flying-Blinking-Head-With-Red-Glow-Man
So, like CJ said – try it
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Communism works too, in theory.
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01-16-2004, 10:52 AM
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#27 (permalink)
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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 223
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Let's not turn this thread into a flame war, people.
Anyway, I think I've reached a dead end. I have working parabombs, but I can't get rid of the damn parachute because I use paratroopers too (I even have a buildable C130 that you can load paratroopers into and drop them from). Is there anything else?
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01-16-2004, 10:54 AM
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#28 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Wize, you are a respected modder, but please cool down. Just try and see. We guess you;ll get an IE you say you wont. There is only one way to find the truth. And flaming Ren about who's better at modding wont help getting the answer. Just cool down a bit will ya. Thnx
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01-16-2004, 11:12 AM
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#29 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Sydney, Australia
Posts: 202
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You don't get an IE, the bombs just don't fire is all, however AFAIK there might be a trick to getting it too fire, then again maybe not...
The only other way needle, would be to clone Boris' Airstrike and change it so that the unit calls in a parabomb
That's the only other method I can think off...
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01-16-2004, 01:57 PM
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#30 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by Wize
You don't get an IE, the bombs just don't fire is all,[...]
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Indeed. See point two.
Quote:
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Originally Posted by Wize
The only other way needle, would be to clone Boris' Airstrike and change it so that the unit calls in a parabomb
That's the only other method I can think off...
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Guess who suggested that on page one...?
Yet I have to agree with the others - flaming each other has no use atm...let's just stop it, okay?
Oh, and CJ: You're not gonna call me "Flying-Blinking-Head-With-Red-Glow-Man" from now on, are you? :rockbrow: 
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