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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » yuri's revenge mod: striking terror a prologue 2 cnc general

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-11-2004, 07:27 AM   #1 (permalink)
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Default yuri's revenge mod: striking terror a prologue 2 cnc general

Because i can't mod generals and i wanted too make a prologue to the generals game i decide that the best was to make it in red alert 2/ yuri's revenge.

And now the mod:

STrIkIng TErrOr




First words:
Striking terror is a prologue to generals.
Yuri's team will be totaly converted into the terrorist team.
The missions will lead to the creation of the GLA.
But in this mod you will not play as the GLA.
In the game you can play WFA missions, russian mission and american missions.
Now for the story....



Story:
It's the year 2013 and there is a terrorist group named the WWFA (World Wide Freedom Alliance).
The WFA has overtaken the goverment of spain, portugal and a part of french.
The amarican's have sent rescue teams to the overwellmed country's but none of the suceeded.
Russia still has the communist system but have not attempted another war to rule the world and
peace between the US and russia is esthabelisd once again.
Russia has helped the US in her battle against terrorism and has some parts of russia have
been overun by the WFA as well.
The terrorists have been military bases to produce a massive army.
The war will be a third world war if the allies don't stop the terrorists at the right time.



Features:
- The yuri army will be converted into the terrorist army new buildings.

- The tanks and units will be more realistic then in the yuri's revenge game.

- If possible i'll give all sides 3 superweapons instead of 2.

- Soundtracks will be replaced.

that's itt for now if you have any idea or suggestion post a reply.


!! I also seek a team for the mod. If you are intrested in helping a hand with the mod then post a reply.
I need a second ini editor, a shp editor, a vxl editor, a mapper and somone who can do ingame menu thingys

I will do ini editing some vxl and i will make the website.

that's it for now

Greetz ST3aLTh
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Old 01-11-2004, 12:28 PM   #2 (permalink)
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k...acknowledged...

With all due respect...creating a mod is not saying "I'll do this and this and this and this...", it's actually doing it.

If you're actually going to do what you write, you'll be occupied with it for about two years, I'd say – keep that in mind.

Yet I assure you: When you release the first public version, and people post they like this feature, or that unit, you know it's worth it...!
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Old 01-11-2004, 03:07 PM   #3 (permalink)
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It's quite late to start a TC for RA2. It takes long - especially if you can't mod. But Good Luck!
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Old 01-11-2004, 06:15 PM   #4 (permalink)
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Just to get this straight: I'm not saying you shouldn't do it – I just wanted to warn you; most new modders come here telling us what great changes they want to do to the game, just to realize that it's not the two-week-job they thought it to be.

If you're dedicated enough, do some great stuff. If you just want a quick job for the fame, better leave it.
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Old 01-12-2004, 08:22 AM   #5 (permalink)
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i dunno i don't have loads of time for it and i know it takes long because i am now modding for about 2 years or so but never actually finished a mod because i did it on my own.

and it wil not be a total conversion off ra 2 only yuri will be changed and untis will be added at all 3 sides.
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Old 01-13-2004, 04:11 PM   #6 (permalink)
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TCs do take a long time, believe me. If you ever want to join a mod team, I can help you there.
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Old 01-16-2004, 04:11 AM   #7 (permalink)
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Quote:
Originally Posted by premier89
TCs do take a long time, believe me. If you ever want to join a mod team, I can help you there.
hehe....
seems you're always trying to recruit as many people as possible around your project....

but for God's sake : leave some for others :lol::lol::lol:
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Old 01-16-2004, 08:51 AM   #8 (permalink)
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He could've finished his mod by far if he wasn't always busy recruiting people :lol: .
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Old 01-16-2004, 10:48 AM   #9 (permalink)
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Either you try recruiting people and get nowhere with you mod or you'll do it on your own and get nowhere (read Daedalus'mod)
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Old 01-16-2004, 11:33 PM   #10 (permalink)
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To sum up, you can never achieve a mod with what you say

Otherwise, what's going on with your mod Daeda ?
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