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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-19-2004, 09:16 PM   #1 (permalink)
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Default Unit Database Program

1. Enter the unit or structure name
2. Click on search
3. Look at results

This program is still in the making, but it will tell you all information about any units in RA2/YR. If you have any other ideas post them here, or email me at Vin12090@aol.com or NeutronVortex@hotmail.com
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Old 01-19-2004, 11:25 PM   #2 (permalink)
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where will the program search the U/S for ?

what do you mean by all information ?
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Old 01-20-2004, 04:13 AM   #3 (permalink)
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Include notes about special codes that might be abused...like the SimpleDeployer stuff, or AnimToInfantry things...
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Old 01-20-2004, 03:09 PM   #4 (permalink)
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Default

Quote:
Originally Posted by Infraid
where will the program search the U/S for ?

what do you mean by all information ?
I mean that it will tell you all the specs of a unit.

ex. Cost: 200
ex. Strength: 125
ex. Armor: None
ex. Speed: 4
ex. Weapons: M60, Para
ex. Structure needed to produce: Barracks
ex. Veteran Abilities: Increased Strength
ex. Elite Abilities: Firepower
Then it has a description of the unit.

Quote:
Originally Posted by Renegade
Include notes about special codes that might be
abused...like the SimpleDeployer stuff, or AnimToInfantry things...
What do you mean?
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Old 01-20-2004, 03:50 PM   #5 (permalink)
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So, um, what's the point?

Can't you just look at the rules(md).ini for that information?
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Old 01-20-2004, 04:04 PM   #6 (permalink)
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Sounds like it's getting dangerously close to TibEd.
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Old 01-20-2004, 05:34 PM   #7 (permalink)
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Well if you guys don't like that idea give me another one because i have free time on my hands.
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Old 01-20-2004, 05:40 PM   #8 (permalink)
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Twiddle your thumbs!
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Old 01-20-2004, 05:46 PM   #9 (permalink)
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Quote:
Originally Posted by ImmoMan
Twiddle your thumbs!
I'm looking for serious answers.
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Old 01-20-2004, 06:33 PM   #10 (permalink)
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Do exactly the same, but with the ini-guides (including the art-guide).

i.e. you get a nice input box, can but in "ZVelocityRange" for example, and you'd get the description:
"ZVelocityRange=
Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view."

Make sure partial search is allowed, like "*Velocity*"...

Serious enough? That thing would help a lot...
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