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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-24-2004, 03:33 PM   #1 (permalink)
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Default OK, but how I can create new graphics???

OK, Auronium Crisis making in progress... but beta version will have easily modified old buildings.. cause I don't know how can I create new... Er, I know how to use PSP or Photoshop for it - and then how to mix PCX into one SHP, but totally new ideas, animations, and buildups are dificult to create. Should I do images on paper and then edit them on PC? Or is there easier way ro make it?
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Old 01-25-2004, 04:40 AM   #2 (permalink)
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Well photoshop/php is just learning. I always use copy and past works from other buildings for my civil base.

To get a pcx back to shp there are 2 ways.
it depends on how you extract your pcx. You can extract all, so you have gabuilding 0000.PCX - 0005.PCX (FOR BUILDINGS). When you are ready with that open xcc and find the 0000.pcx file. Use the right mousebutton and you'll get all kind of stuff in a window. search for copy as shp. All frames in the map of the 0000.pcx image will be converted to one shp. NOTE: Set the unittemp pallette befor you copy it as shp. else you wont get the right palette in-game

The other way is the all in one frame way. For this you have to copy the orrigional shp to a single pcx, so gabuilding.pcx. Unse bobbing abouts cellpictures to get everything right (you can get this at yrarg.cncguild.net) Edit the images propperly andthen count the frames from the left to the right and devide them with the with of the picture in pixels (so 100 pixels and 2 frames will be 50 pixels per frame. Do the same for the hight) now go to xcc.
use the right mouse button on the gabuilding.pcx (right pallette again.) then select clipboard>copy
After that press the right mouse button again and go to clipboard>paste as shp. XCC will as for the right with and hight per frame and for the number of frames. enter them correctly and yor image is ready (not some bugs might be in the shp) the smaller ugs should be removed with the shp-editor.

Also look at yrarg.cncguild.net for some tutorioals
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