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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-31-2004, 01:39 PM   #21 (permalink)
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I wish, because I have a weapon that's going to have to use some sort of EMP hack.
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Old 01-31-2004, 02:54 PM   #22 (permalink)
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IIRC, you can make a permanent EMP by using the DirectRocker=Tag.... :scared:
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Old 01-31-2004, 05:58 PM   #23 (permalink)
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Quote:
Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
Yet I doubt this'd be working here, since there is no unit.
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Old 02-01-2004, 02:30 AM   #24 (permalink)
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U think u can make emp particles. That would b gr8. It'll help my EMP drop SW (from generals) a lot
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Old 02-04-2004, 12:00 AM   #25 (permalink)
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Quote:
Originally Posted by Renegade
Quote:
Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
Yet I doubt this'd be working here, since there is no unit.
Forgot it was about buildings....
Otherwise, what does pushy=yes do ? Without it can work....
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Old 02-04-2004, 08:43 AM   #26 (permalink)
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Quote:
Originally Posted by Psycho
U think u can make emp particles. That would b gr8. It'll help my EMP drop SW (from generals) a lot
AFAIK, the EMP weapon can only be applied on one unit/building.
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Old 02-04-2004, 09:23 AM   #27 (permalink)
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Not with sparks
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Old 02-04-2004, 10:08 AM   #28 (permalink)
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Quote:
Originally Posted by Infraid
Quote:
Originally Posted by Renegade
Quote:
Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
Yet I doubt this'd be working here, since there is no unit.
Forgot it was about buildings....
Otherwise, what does pushy=yes do ? Without it can work....
Quote:
Originally Posted by DeeZire
(YR) Pushy=
Can be set to 'yes' or 'no' and determines whether or not this unit is able to move and fire again after 'pushing' another object. This only applies if the Warhead= on any of its weapons has DirectRocker=yes set. This can be used to restrict the power of the unit, since such a weapon means it can destroy vehicles with one 'shot'.
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Old 02-05-2004, 06:53 PM   #29 (permalink)
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you won... :dead:
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