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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-31-2004, 01:39 PM
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#21 (permalink)
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Senior Member
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
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I wish, because I have a weapon that's going to have to use some sort of EMP hack. 
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01-31-2004, 02:54 PM
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#22 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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IIRC, you can make a permanent EMP by using the DirectRocker=Tag.... :scared:
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01-31-2004, 05:58 PM
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#23 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
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Yet I doubt this'd be working here, since there is no unit.
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02-01-2004, 02:30 AM
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#24 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 632
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U think u can make emp particles. That would b gr8. It'll help my EMP drop SW (from generals) a lot
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02-04-2004, 12:00 AM
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#25 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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Quote:
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Originally Posted by Renegade
Quote:
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Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
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Yet I doubt this'd be working here, since there is no unit.
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Forgot it was about buildings....
Otherwise, what does pushy=yes do ? Without it can work....
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02-04-2004, 08:43 AM
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#26 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Quote:
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Originally Posted by Psycho
U think u can make emp particles. That would b gr8. It'll help my EMP drop SW (from generals) a lot
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AFAIK, the EMP weapon can only be applied on one unit/building.
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02-04-2004, 09:23 AM
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#27 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Not with sparks
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02-04-2004, 10:08 AM
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#28 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by Infraid
Quote:
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Originally Posted by Renegade
Quote:
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Originally Posted by Somebody from here, use the search button
The unit has to have pushy=yes in it and the weapon or warhead(cant remember which) has to have the directrocker=yes.
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Yet I doubt this'd be working here, since there is no unit.
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Forgot it was about buildings....
Otherwise, what does pushy=yes do ? Without it can work....
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Quote:
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Originally Posted by DeeZire
(YR) Pushy=
Can be set to 'yes' or 'no' and determines whether or not this unit is able to move and fire again after 'pushing' another object. This only applies if the Warhead= on any of its weapons has DirectRocker=yes set. This can be used to restrict the power of the unit, since such a weapon means it can destroy vehicles with one 'shot'.
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02-05-2004, 06:53 PM
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#29 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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you won... :dead:
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