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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-28-2004, 10:46 AM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 223
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Power Toggle SW
Okay, I have a working power toggle SW. It toggles base power just as it is supposed to. There's just one problem. If you ever click on anything but a building with it (like the ground) then it will give an IE. Is there any way to prevent it from targeting the ground?
EDIT: Okay, after a bit of testing, it seems that you can click on units or infantry with no error (but no effect). It's just the ground that causes the IE. I'm going to test it on overlays and terraintypes (read: trees) next.
EDIT THE SECOND: Overlays (like walls) cause IEs, TerrainTypes (like trees or ore mines) do not, surprizingly.
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01-28-2004, 10:49 AM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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I beleave not, but maybe u could change the forceshield to a power toggle SW, if so let me know plz. I think it is possible
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01-28-2004, 10:54 AM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 223
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Well, the Force Shield taks away all of your power, and the power toggle that I have is like the TS one: it gives you power by taking a building offline.
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01-28-2004, 11:20 AM
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#4 (permalink)
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Member
Join Date: Dec 2003
Location: USA
Posts: 72
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You can make it not take all the power  ops:
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01-28-2004, 02:20 PM
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#5 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Re: Power Toggle SW
Quote:
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Originally Posted by needleman
Okay, I have a working power toggle SW. It toggles base power just as it is supposed to. There's just one problem. If you ever click on anything but a building with it (like the ground) then it will give an IE. Is there any way to prevent it from targeting the ground?
EDIT: Okay, after a bit of testing, it seems that you can click on units or infantry with no error (but no effect). It's just the ground that causes the IE. I'm going to test it on overlays and terraintypes (read: trees) next.
EDIT THE SECOND: Overlays (like walls) cause IEs, TerrainTypes (like trees or ore mines) do not, surprizingly.
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That's nothing new. It's just not used normally, 'cause you can shut down the enemy's buildings as well.
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01-28-2004, 02:28 PM
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#6 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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What if you gave the Sw a other action, so the targeting would function else
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01-28-2004, 03:28 PM
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#7 (permalink)
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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 223
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Re: Power Toggle SW
Quote:
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Originally Posted by Renegade
That's nothing new. It's just not used normally, 'cause you can shut down the enemy's buildings as well.
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You can? *tests* You can. Shit. Oh well, it was a good try. I wonder why they left that logic out in the first place?
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01-28-2004, 03:30 PM
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#8 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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(I really bwanna know if there is a possibility to make the forceshield work on the enemy base (including power down). If so, it would be a k00l SW
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01-28-2004, 03:48 PM
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#9 (permalink)
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Senior Member
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
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I doubt there is a way to power down an enemy, without a spy or somethin'. Then again, that would be cool.
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01-28-2004, 04:03 PM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 223
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Quote:
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Originally Posted by Daedalus
What if you gave the Sw a other action, so the targeting would function else
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You can't do that because this SW relies on the Action=TogglePower and has no Type=. Without an Action= it would do absolutely nothing.
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