logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,217

Administrators:
DeeZire, Redemption

There are currently 37 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 12-18-2002, 10:48 AM   #11 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
Send a message via MSN to Big_Jah
Default

To make MiG takeoff closer to real, set some really high speed, like 35 or 40. I tried, and it worked, but MiG didn't roll on the land, he just had a takoff angle=40 or so...
Big_Jah is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-18-2002, 11:02 AM   #12 (permalink)
Junior Member
 
Join Date: Dec 2002
Location: USA
Posts: 23
Default

yeah....

i'll have to compromise on the jets (like the mig and others i plan on putting in)...

but the most annoying thing is that the radiation field won't work(for me anyways) on anyother weapon except for the original giantnukedown (well, except for rad eruption, etc.)
Sir_Phoenixx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-18-2002, 11:07 AM   #13 (permalink)
Junior Member
 
Join Date: Dec 2002
Location: USA
Posts: 23
Default

(oh, one last thing about the jets, is it possible to like give a copy of the harrier the laser designator the Boris uses, and have it circle the target(from quite a distance) lazing it for the mig? if that's possible, could i apply this to other jets? (instead of having an airstrike super weapon, i could use this to call in the mig for the russians, b-52 for america, etc.(if possible))
Sir_Phoenixx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-19-2002, 03:44 PM   #14 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 464
Send a message via MSN to PsychoLamb
Default

possibly, just go to the .ini files and add the weapon to the plane and see if it works!
PsychoLamb is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-06-2006, 06:14 PM   #15 (permalink)
Member
 
Join Date: Mar 2005
Posts: 89
Default

Minimi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-06-2006, 06:15 PM   #16 (permalink)
Member
 
Join Date: Mar 2005
Posts: 89
Default

jghg
Minimi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Realistic Firing? adamstrange Generals & Zero Hour Editing 13 07-12-2004 01:14 AM
Simple, but realistic mod ideas for beginners. Mohawk Generals & Zero Hour Editing 11 05-26-2004 02:36 PM
realistic generals skin? Skwer1 Generals & Zero Hour Editing 8 11-16-2003 11:15 AM
Realistic Modification 1.03 Sagi Generals & Zero Hour Editing 0 08-25-2003 10:31 PM
Realistic War...HELP! Jay-Di Red Alert 2 & Yuri's Revenge Editing 30 01-08-2003 08:02 AM


All times are GMT -4. The time now is 04:59 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.