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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-10-2004, 04:28 PM   #1 (permalink)
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Default Chemspray & Flamethrower

i just recently got my chem warrior to work in tibsun... but the problem is making him fire chemspray instead of fire...
i have TD and extracted the originak .SHP, and converted them to TS format .SHP... i loaded that file, CHEM.STR into my ecache.mix and at this point don't know how to add the chem effects to the Warrior...

Also... i don't understand at the moment how the flame works, as i used the Subterain Flame Tanks ... weapon thingy... is it a particle system and if so how do i add a new one and get it to work correctly???
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Old 02-11-2004, 01:37 AM   #2 (permalink)
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Default

I suggest you revert to cloning.

Just make copies of all of the thing used for the Flame Tank's particle system weapon, then rename the copies.

When it's back up, you should check out http://ppm.cncguild.net/forum/
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Old 02-11-2004, 09:37 AM   #3 (permalink)
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Default Re: Chemspray & Flamethrower

Quote:
Originally Posted by snakeanarchy
i just recently got my chem warrior to work in tibsun... but the problem is making him fire chemspray instead of fire...
i have TD and extracted the originak .SHP, and converted them to TS format .SHP... i loaded that file, CHEM.STR into my ecache.mix and at this point don't know how to add the chem effects to the Warrior...

Also... i don't understand at the moment how the flame works, as i used the Subterain Flame Tanks ... weapon thingy... is it a particle system and if so how do i add a new one and get it to work correctly???
Post your e-mail-address; TotalD's Anthrax Warrior uses a ChemSpray weapon, I'll send you the image I did - code is below. You'll just have to convert the anim back to TS's palette and change the InfDeath on the warhead, since mine uses the Virus-logic. And remember to put the particles into the correct lists.

; --RULES--
[AnthraxLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=AnthraxWH
Report=GasAttack
UseFireParticles=yes
AttachedParticleSystem=GasStreamSys

[GasStreamSys]
HoldsWhat=GasStream ; the rest gets ignored anyway - only this line is important.
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[GasStream]
Image=GASALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=AnthraxWH
Damage=7.5 ; TD's infantry is rather weak - change this line if you need more power (or less)
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14

[AnthraxWH] ; Don't forget to put it in the Warhead-list
CellSpread=.5
PercentAtMax=.5
Verses=600%,500%,200%,15%,10%,5%,15%,10%,2%,200%,1 00%
InfDeath=8 ; CHANGE OR CRASH
ProneDamage=600%


; --SOUND--
[GasAttack]
Sounds= gvirexpa gvirexpb ; replace by something that is actually in there - like the firestorm-sounds, for example.
Control=random
Volume=100

Damn - I should start writing stuff...like Tutorials or Plug & Play-Units... :lol:

P.S.: No, you don't need ART-entries for GASALL. And you don't have to put it in the Anim-list either.
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Old 02-11-2004, 02:07 PM   #4 (permalink)
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Default

thanks, i was messing with code last night trying to get mine to work and couldn't get a damn thing to work... my email is snakeanarchy@msn.com
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Old 02-11-2004, 02:17 PM   #5 (permalink)
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Quote:
Originally Posted by Kravvitz
I suggest you revert to cloning.

Just make copies of all of the thing used for the Flame Tank's particle system weapon, then rename the copies.

When it's back up, you should check out http://ppm.cncguild.net/forum/
ppm has changed url: now its www.ppmsite.com[/url]
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Old 02-11-2004, 04:34 PM   #6 (permalink)
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Yeah, they were having problems with the old one.
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Old 02-11-2004, 05:57 PM   #7 (permalink)
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Default

using the data above i got everything to work but the chem spray because i don't have that last file GASALL so i instead inserted my CHEM, which is the original chem warrior stream. that works but the angles are wrong... when he fires west he aims southwest

does anyone know how to fix this???
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Old 02-11-2004, 06:29 PM   #8 (permalink)
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Yeah - check your e-mails and fire up your mixer + Image Robot.
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Old 02-11-2004, 07:13 PM   #9 (permalink)
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Image Robot???

anyway thanks for the help

i'm starting to understand the code infront of me... well some of it
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Old 02-12-2004, 08:21 AM   #10 (permalink)
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Image Robot was just a suggestion. It's faster with it.
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