I recently altered my rulesmd.ini and when I turned on the game I disabled superweapons but they were still available after I built my battle lab, I looked at the option disableablefromshell and that checked out as ok. I did notice one thing if I happen to build the superweapon there is no timer nor does it do anything at all its like on of the fake structures from Red Alert. Can anyone help?
;This is the nuke special
[NukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
;RechargeTime=0.1
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2
[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3
What I was trying to do was clean the rule (quote free) and then maybe update the animations. Do you know where I could download an unalterd rulesmd (quote free file) and artmd (quote free file)