logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,519

Administrators:
DeeZire, Redemption

There are currently 32 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 02-17-2004, 07:53 AM   #1 (permalink)
Member
 
Join Date: Dec 2003
Posts: 69
Default Walker Vehicles

Can anyone write me, or tell where i can find a tutorial on how to make walker vehicles?
mellr0 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-17-2004, 10:01 AM   #2 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

Well, in shp ing its easy. Just specifie a few tags, dunno them exactly atm.
I never tried voxels, but i beleave that can be done with HVA-editing
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-17-2004, 10:13 AM   #3 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Send a message via MSN to ComradeJ
Default

Mammoth Mk II

It's possible, but I don't know when it would work. I think it'd just work when moving, seeing as it's that way with the choppers in RA2 too...
ComradeJ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-17-2004, 11:43 AM   #4 (permalink)
AAG
Senior Member
 
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
Default

Try to edit Titan from TS/ You'll understand how such units form
AAG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-17-2004, 01:22 PM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

You might ask in the Voxels forum at Sleipnir's Stuff. Cykique, who has done several walker voxels, posts there occasionally.
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-17-2004, 08:49 PM   #6 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
Send a message via AIM to premier89 Send a message via MSN to premier89
Default

It's done with HVA editing. Napalm made a walker too, I think.

The TS Titan is a SHP. It's barrel is a voxel.
premier89 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-18-2004, 04:34 AM   #7 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
Send a message via MSN to ComradeJ
Default

Basically, it works like the NightHawk. Multiple Section HVA Animation... SHP is possible, but really hard...
ComradeJ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-18-2004, 10:04 AM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Argentina
Posts: 608
Send a message via MSN to ArgCmdr
Default

...Unless done in 3DS, GMAX, Anim8or, or Lightwave

Doing it in voxels through HVA is not really hard, its just extremely time consuming.
ArgCmdr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-18-2004, 10:42 AM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

And, depending on the size, it will be disaligned.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-26-2004, 08:58 AM   #10 (permalink)
Senior Member
 
dj_racey_jc's Avatar
 
Join Date: Mar 2003
Posts: 167
Default

When you create the voxel for it don't you have to make different sections with specific names like body and left leg or whatever it is meant to be.
dj_racey_jc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
serch robot walker for ccg in mod or single emmanuel Generals & Zero Hour Editing 51 04-23-2005 03:57 PM
I no tis been asked b4 Can Vehicles Deploy to Other Vehicles AJBxxx Red Alert 2 & Yuri's Revenge Editing 16 09-07-2003 10:21 PM
Idea:walker or mech armor Adamantium2003 Generals & Zero Hour Editing 8 05-24-2003 09:52 AM
New drivable vehicles? Zero-Point Other C&C Editing 14 05-12-2003 12:44 AM
NEW VEHICLES MORPHLING Red Alert 2 & Yuri's Revenge Editing 16 01-02-2003 07:45 AM


All times are GMT -4. The time now is 11:56 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.