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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213
Administrators:
DeeZire, Redemption
There are currently 33 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-25-2004, 09:11 AM
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#11 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by DeeZire
(YR) UnitAbsorb=
Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can permit VehicleTypes owned by the same owner to enter it in order to trigger some auxiliary function. This is unused and was originally intended as an effect for the Bio Reactor.
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Quote:
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Originally Posted by DeeZire
AttackFriendlies=
Can be set to 'true' or 'false' and determines if this unit can legally attack other units from the same side when scanning for potential targets. The effect of this is that you don’t have to 'force fire' with this unit if you want to use it to destroy things on the same army or an army it is allied with.
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Quote:
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Originally Posted by DeeZire
HarvesterDumpRate=
Number of minutes it takes for an Ore Miner to empty its load when docked with an Ore Refinery.
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START THE FUCK READING!
@Cannis: but tis tack 1s NOt expliant in t3h 1Ni-giude, r u sur3 it worxx?
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02-25-2004, 11:07 AM
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#12 (permalink)
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Member
Join Date: Dec 2003
Location: USA
Posts: 72
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I did :dead: But I didnt see ANY Building Unit or Infantry stuff :scared:
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02-25-2004, 02:24 PM
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#13 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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[censored] [rather unfriendly] [censored] [censored] [suggestion to stfu]
Try reading rules3.doc.
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02-26-2004, 02:06 AM
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#14 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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@Ren: C4|\||\|15 \/\/45 /\/\4|<1n9 PHuN 0PH |-|1M!!!!1111
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02-26-2004, 06:54 AM
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#15 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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Didnt you beleave that once too DZL 
I can remember cannis making you think you had to use the tag CanMakeCrazyStuffUp=yes in [general] to get an extra missle to work 
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02-26-2004, 08:30 AM
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#16 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Yes, but I didnt take it into consideration, the devin11590 confirmed it to me  .
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02-26-2004, 09:18 AM
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#17 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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@DZL: 1 |<n0w, I w45 ju57 j0in16 t3h j0k3. 
Nice new avatar, btw.
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02-26-2004, 10:42 AM
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#18 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Thx, I made it 
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02-26-2004, 01:14 PM
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#19 (permalink)
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Member
Join Date: Dec 2003
Location: USA
Posts: 72
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Still cant find it :scared:
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02-26-2004, 05:21 PM
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#20 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Somebody hold me back. For newb's sake.
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