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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-25-2004, 09:11 AM   #11 (permalink)
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Quote:
Originally Posted by DeeZire
(YR) UnitAbsorb=
Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can permit VehicleTypes owned by the same owner to enter it in order to trigger some auxiliary function. This is unused and was originally intended as an effect for the Bio Reactor.
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AttackFriendlies=
Can be set to 'true' or 'false' and determines if this unit can legally attack other units from the same side when scanning for potential targets. The effect of this is that you don’t have to 'force fire' with this unit if you want to use it to destroy things on the same army or an army it is allied with.
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HarvesterDumpRate=
Number of minutes it takes for an Ore Miner to empty its load when docked with an Ore Refinery.
START THE FUCK READING!


@Cannis: but tis tack 1s NOt expliant in t3h 1Ni-giude, r u sur3 it worxx?
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Old 02-25-2004, 11:07 AM   #12 (permalink)
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I did :dead: But I didnt see ANY Building Unit or Infantry stuff :scared:
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Old 02-25-2004, 02:24 PM   #13 (permalink)
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[censored] [rather unfriendly] [censored] [censored] [suggestion to stfu]

Try reading rules3.doc.
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Old 02-26-2004, 02:06 AM   #14 (permalink)
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@Ren: C4|\||\|15 \/\/45 /\/\4|<1n9 PHuN 0PH |-|1M!!!!1111
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Old 02-26-2004, 06:54 AM   #15 (permalink)
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Didnt you beleave that once too DZL
I can remember cannis making you think you had to use the tag CanMakeCrazyStuffUp=yes in [general] to get an extra missle to work
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Old 02-26-2004, 08:30 AM   #16 (permalink)
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Yes, but I didnt take it into consideration, the devin11590 confirmed it to me .
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Old 02-26-2004, 09:18 AM   #17 (permalink)
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@DZL: 1 |<n0w, I w45 ju57 j0in16 t3h j0k3.
Nice new avatar, btw.
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Old 02-26-2004, 10:42 AM   #18 (permalink)
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Thx, I made it
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Old 02-26-2004, 01:14 PM   #19 (permalink)
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Still cant find it :scared:
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Old 02-26-2004, 05:21 PM   #20 (permalink)
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Somebody hold me back. For newb's sake.
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