 |
Forum Info
|
 |
Forum Members: 18,576
Total Threads: 8,657
Posts: 94,433
Administrators:
DeeZire, Redemption
There are currently 52 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
02-18-2003, 01:08 AM
|
#1 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
building for fa2
i'm trying to add one of my new civilian buildings to my map and i have read argcmder's tutitorial but i only get as far as the powerplant appearing on the map instead of the building i'm trying to place.now are you supposed to clone a building that you dont want and replace it with the one you really want? i tried that but it's not working but i'm not sure if i did it right.this is what and where i placed in the map.i'm tring tp place the building LIMESTONE.. [Header]
Width=195
Height=194
StartX=158
StartY=105
Waypoint1=244,123
Waypoint2=279,133
Waypoint3=291,159
Waypoint4=313,166
Waypoint5=224,232
Waypoint6=219,123
Waypoint7=0,0
Waypoint8=0,0
NumberStartingPoints=6
[BuildingTypes]
1000=LIMESTONE
[LIMESTONE]
Name=LIMESTONE
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:LIMESTONE
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=0
TechLevel=-1
BaseNormal=no
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=20
am i missing something? my shp is in a ecachemd.mix
|
|
|
02-18-2003, 06:08 AM
|
#2 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
|
Header has nothing to do with the building
Theres a bit of the tutorial you hav missed: You have to place a building and remember what it was, search for its properties in wordpad and substitute its name ([Structures] section) by the new structure- Then save, reload on FA2 and you will see the new building in the terrain, but NEVER in the selection list.. You have to use Shift + Click to copy the building somewhere else, but you cant place it from the list.
|
|
|
02-19-2003, 06:15 PM
|
#3 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
this is what i did in the map [BuildingTypes]
1000=LIMESTONE
[LIMESTONE]
Name=LIMESTONE
Armor=steel
Owner=
Sight=4
Points=5
UIName=Name:LIMESTONE
Nominal=yes
DieSound=MonumentCrumble
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=15
MinDebris=5
TechLevel=-1
BaseNormal=no
DebrisAnims=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Db ris7sm,Dbris8sm,Dbris9lg
LeaveRubble=yes
CanBeOccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=20
inthe structures section 1039=Neutral,CALAB,256,179,261,64,None,1,0,1,0,0,N one,None,None,0,0 i then replaced it to look like this 1039=Neutral,LIMESTONE,256,179,261,64,None,1,0,1,0 ,0,None,None,None,0,0 i then reopened FA2 but there's nothing there.you said i should see the building on the map but not in the selection list, but it's the opposite, i see it listed twice but no building on the map.and i still get the powerplant. i tried placing this and then i replaced powerplant with limestone but it wont show up.but i do know there is something there where i placed it because it wont let me place anything there.
|
|
|
02-20-2003, 10:28 AM
|
#4 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
ok this is what i tried again.instead of putting the code of the building that i want in the map i put the code to a building that i don't want. [BuildingTypes]
1000=CALAB
[CALAB]
Name=Einstein's Lab
Armor=steel
Owner=
Sight=6
Points=5
UIName=Name:EinsteinLab
Nominal=yes
Strength=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_clsn58,S_TUM U60
MaxDebris=0
TechLevel=-1
BaseNormal=no
LeaveRubble=yes
canbeoccupied=yes
CanOccupyFire=yes
Insignificant=yes
ClickRepairable=no
MaxNumberOccupants=10
now i went down were the building appeared- 1039=Neutral,CALAB,256,189,255,64,None,1,0,1,0,0,N one,None,None,0,0
and changed it to this. 1039=Neutral,BANK,256,189,255,64,None,1,0,1,0,0,No ne,None,None,0,0
now instead of using the building LIMESTONE i tried using another building image that i knew there was nothing wrong with but still the only thing that shows up is the powerplant.is this the correct code that should be placed in the map? i don't want to place CALAB,i want to place LIMESTONE or BANK.without that i cant finish my map.pleeeease help.
|
|
|
02-20-2003, 12:34 PM
|
#5 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
|
Thats in the tutorial:
Once this is done, go back to Final Alert 2. You will notice the building has not appeared or if it has, that whenever you try place the building, you will see a Power Plant. This is because the building list is re read after a new number is spotted so new entry nš one is assumed as copy of entry zero in the list. This however doesnt happen with units.
After this, place any building you will remember , and that hasnt been placed anywhere in the map before (say a Psychic Amplifier, or Sensor) where approximately you want to place the bunker.
Save the map
Close FA2
Open map in wordpad.
Search for the name of the section of the building you just placed, if you hadnt modded that structure, you will notice when using search feature that the string is inside a tag in [Structures] Now, delete that section name and change with the name of the section of the new structure you added.
Save
Open back in FA2.
Now you will see the building, placed aproximately where you wanted it, however its not fully shown, sometimes you see the shadows, if there are active anims you see the anims, but not the building image itself.
Now in order not to repeat all that procedure, you can clone the building in the map by clicking on the structire, pressing SHIFT and clicking somewhere else, then move the new structure as usual.
|
|
|
02-20-2003, 06:50 PM
|
#6 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
i going to try again but first i need to know if the code that i have in the map is in the correct order and in the correct section,i don't want to delete something vital and find myself running in circles.
|
|
|
02-20-2003, 08:33 PM
|
#7 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
i got it to work and then i didn't. i followed and studied what you said down to every detail and i managed to clone CABUNK01.and your right,you cant select it from the building list but you can copy it and place it down on the map.but now when try to do the samething with your civilian bank building nothing shows up.why is this? can this method read the ecachemd that the shp is in,or does the shp file have to be inserted into the RA2MD file? when i got it to work with CABUNK01 i then went back and deleted it from the map and started the same procedure with BANK and it didnt show,could this have cause the problem?
|
|
|
02-21-2003, 08:46 AM
|
#8 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
|
FA2 doesnt seem to read Eaches. Try in an Expand instead.
|
|
|
02-21-2003, 07:07 PM
|
#9 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Posts: 338
|
yeah cmder it works but why and how do i keep units from driving through them.this is really weird because you would think that the image is transparent but you can still target and destroy it. all the cloned ones also exibit this same problem.here's a test shot of the problem.thanks
|
|
|
02-21-2003, 08:03 PM
|
#10 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
|
Your artmd.ini settings are wrong for it... most likey the wrong foundation settings or hight settings. Of course if you are modding artmd.ini you may as well just add this building to rulesmd.ini as well.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:36 AM.
|