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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-28-2004, 10:28 PM   #11 (permalink)
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Quote:
Originally Posted by AAG
Add a script which runs just after the game begins. This script should change house of units & structures placed n a map
ok I put the trigger for the house change/trigger runs when game begins in my map, but for some reason it is not working >.<'' , but when I used it on the battleroyalle map the civilians/buildings were under my control, copied the trigger exactly but still no good -_-' do I have to edit the ini file for this?what do you guys think im missing?
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Old 02-28-2004, 11:53 PM   #12 (permalink)
AAG
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When you put any units or structures to the map they are given a special number (or a name - I don't remember exactly). So if you copy a trigger it will be executed with numers (names) of non existing units or structures.
I think this is the reason of failure.
Try to edit names or options in triggers.
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Old 02-29-2004, 06:34 PM   #13 (permalink)
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Quote:
Originally Posted by AAG
When you put any units or structures to the map they are given a special number (or a name - I don't remember exactly). So if you copy a trigger it will be executed with numers (names) of non existing units or structures.
I think this is the reason of failure.
Try to edit names or options in triggers.
thnx for the help it works now
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Old 03-01-2004, 07:41 AM   #14 (permalink)
AAG
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Not at all.

Mail me your map plz.

aag@gorodok.net
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Old 03-02-2004, 10:17 AM   #15 (permalink)
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Originally Posted by AAG
Not at all.

Mail me your map plz.

aag@gorodok.net
Iwill mail as soon as I'm done ^.^v thnx again
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