Make sure all are the same size. Dont use the methods unless you need them, Compression doesnt affect any SHP except the cursor and some other.
Hmmm...this is what methods do:
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Originally Posted by ArgCmdr´s XCC Mixer Tutorial
II - Conversion
II.I Combine Shadows:
When enabled, this factor combines normal SHP frames and shadow frames on PCX decompression. Having X.SHP containing 10 frames in total (5 normal, 5 shadow) will give as result 5 pcx files, having its normal frame and its correspondant shadow frame in the same image (X 0000.pcx and X 0005.pcx combine to make a new X 0000.pcx file and so on)
II.II Enable Compression:
Im not deep into the matter of SHP data structure, but this function reduces by an important percentage the size of SHP files. Its known that some of the files in the game require on its compilation, that this function is disabled, or they end up corrupting in-game(like cursor files)
II.III Split Shadows:
This feature has the following use: WHen yoiu have 2 frames to make a SHP, and compile with this enabled, resulting SHP will have 4 frames. The first twp frames are kept as they were and the new frames are empty (all colored on paletter index 1). This generates X number of "empty" pcx files to be added at the end of shp compilation query file number, being X the number of pcx files initially involved in the compilation.
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