Im making 1 but i've ran into a problem..... well he i say making, i meant downloaded

well what happens is that i get an internal conflict, but it only happens when the unit is actually built, not the normal once you click to build it crashes.
heres the codes which was in the readme:
Rules Coding
[CHEMV3]
Image=CHV3
FireAngle=60
UIName=Name:CHEMV3
Name=Chemical V3 Launcher
Category=LRFS
Prerequisite=YAWEAP,YATECH,BARRACKS
CanPassiveAquire=yes
CanRetaliate=yes
Strength=300
DistributedFire=yes
Armor=light
TechLevel=8
DamageReducesReadiness=yes
Turret=yes
TurretCount=2
WeaponCount=1
Weapon1=ChemV3Rocket
EliteWeapon1=ChemV3RocketE
IsChargeTurret=true
Ammo=1
Reload=500
Sight=7
Speed=4
Owner=YuriCountry
Cost=1400
Soylent=700
Points=40
ROT=5
Unsellable=false
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUM U42
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
DieSound=GenVehicleDie
MoveSound=V3MoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
MobileFire=false
CrateGoodie=no
TooBigToFitUnderBridge=true
Bunkerable=no
[ChemV3Rocket]
ROF=500
Damage=25
Speed=10
Range=20
MinimumRange=10
Projectile=ChemMissile3
Warhead=ChemMissile3WH
Anim=V3TAKOFF
Report=V3Attack
[ChemV3RocketE]
ROF=500
Damage=50
Speed=10
Range=20
MinimumRange=10
Projectile=ChemMissile3E
Warhead=ChemMissile3WH
Anim=V3TAKOFF
Report=V3Attack
[ChemMissile3]
Arcing=true
ShrapnelWeapon=ChemGrenade
ShrapnelCount=5
Image=CHV3RCKT
[ChemMissile3E]
Arcing=true
ShrapnelWeapon=ChemGrenade
ShrapnelCount=9
Image=CHV3RCKT
[ChemMissile3WH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%, 0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYM ED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
Particle=PsychCloudsys2
[PsychCloudSys2]
HoldsWhat=PsychCloud2
BehavesLike=Gas
[PsychCloud2]
Image=TXGASR
MaxDC=20
MaxEC=200
Damage=1000
Warhead=PsychGasCreate
StartFrame=0
EndStateAI=20
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloud2D
Deacc=0.5
Velocity=50.0
[PsychCloud2D]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=1000
Warhead=PsychGasCreate
StartFrame=0
EndStateAI=20
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes
Deacc=0.5
Velocity=15.0
[ChemGrenadeWH]
CellSpread=1
PercentAtMax=.75
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,10 0%
InfDeath=1
AnimList=XGRYSML1,XGRYSML2
Psychedelic=yes
Particle=PsychCloudsys2
[ChemGrenade]
Damage=600
ROF=10
Range=2.25
MinimumRange=1
Speed=20
Projectile=ChemGrenadeP
Warhead=ChemGrenadeWH
Report=RhinoAttack
OmniFire=yes
AreaFire=yes
[ChemGrenadeP]
Image=120mm
;Color=Red
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
;ART Code
[CHV3RCKT]
Voxel=yes
Remapable=no
CanBeHidden=no
Trailer=V3TRAIL
SpawnDelay=2
[CHV3]
Voxel=yes
Remapable=yes
Weapon1FLH=-100,0,50
EliteWeapon1FLH=-100,0,50
I dont know whats the problem, since i've downloaded it it must of worked before. Theres 1 thing i dont get, instead of the xxxxWO like on the normal V3, theres xxxxtur & xxxxtur2 which ive never seen before (tur = with the rocket, tur2 = without the rocket)
Any help here?, Thanks