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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-01-2004, 08:43 AM   #1 (permalink)
AAG
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Default Cloning super weapons

Here is one screenshot:



As you see it is possible to have 5 nukes at once.
A question: How to do it?

here is a another scrshot
http://www.geocities.com/raynler_anj...pic/nukes2.jpg

(all are from site http://www.geocities.com/raynler_anj...data/high.html
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Old 03-01-2004, 09:17 AM   #2 (permalink)
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Tip: Always look for other topics. All is explayned in the "my research on Superweapons topic" its stickified so you should find it
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Old 03-01-2004, 09:48 AM   #3 (permalink)
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OK

Thanks for tip.
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Old 03-02-2004, 09:12 AM   #4 (permalink)
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For having multiple superweapons of ones already existant like the nuke silo just change the
buildlimit=1 to buildlimit=-1 or just delete the code all together
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Old 03-02-2004, 10:36 AM   #5 (permalink)
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Makin BuildLimit to -1 means that he will build the nuke silo only once in a game, so how could this be SW cloning :s?
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Old 03-02-2004, 10:57 AM   #6 (permalink)
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Just remove the tag or set back to default (i guess 0)
-1 is only once in game
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Old 03-02-2004, 12:45 PM   #7 (permalink)
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when I put-1 it lets me build it as much as I want to
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Old 03-02-2004, 01:15 PM   #8 (permalink)
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Weird...im sure it should makes you only build one ever
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Old 03-02-2004, 01:45 PM   #9 (permalink)
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besides which, having multiple sw buildings will not give you multiple instances of the super weapon itself. please people! test these things before you state them as fact!
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Old 03-02-2004, 03:43 PM   #10 (permalink)
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But YOU can clone them. people please read Psycho's research befor posting. You can make 'em working

Though martyr is right that dj_rayey_jcs comment was inacurate..
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