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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-18-2003, 10:40 PM   #1 (permalink)
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Default building options bug

Okay, I want to make certain tanks and units owned by multiple sides, but not all the sides. ( > Russians & Americans, but not the rest.) I first tried changing the owner=. That caused my game to crash , so I added Required house=. That made the units buildable for everyone, VERY BAD. So final I added the Forbidden house= tag and now no one can build the units ( tech level is not -1, done checked).

Can anyone tell me where I messed up? please.
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Old 02-19-2003, 08:18 AM   #2 (permalink)
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Youd better post the code, but i can tell, take a look at Owner= and Prerequisite=
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Old 02-19-2003, 01:00 PM   #3 (permalink)
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can you search in the rules(md)ini:
Code:
Multiplay = This house used as placeholder for multiplay house (def=no)
Code:
[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes ;<------ SEE THIS...
Side=GDI
SmartAI=yes
;BuildTimeDefensesMult=.75
Can you try if change "Multiplay=yes" into "Multiplay=no" of the info countries... (i never tried this but i thing that is this :/ )
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Old 02-19-2003, 01:35 PM   #4 (permalink)
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Okay, here is the code for the apocs tank:

; Mammoth tank
[APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
Primary=120mmx
Secondary=MammothTusk
TargetLaser=yes
Strength=800
Explodes=yes
Prerequisite=factory,TECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
ReguiredHouse=British,French,Germans,Russians,Afri cans
Cost=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxE

As you can see the tech is made so both allies & soviets can build it, and the required house lists the houses I want it to have. Yet everyone can build it. I tried adding Forbidden houses tag and it made the tank unbuildable.
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Old 02-19-2003, 02:15 PM   #5 (permalink)
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Prerequisite=factory,TECH

Those are generic reqs...

Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs

Everyone can build it...

Add ForbiddenHouses=HOUSESYOUDONTWANTTOBUILDTHETANK
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Old 02-19-2003, 03:05 PM   #6 (permalink)
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If nothing works you can make a special War Factory for the Russians and Americans (that's 2, not 1) and give it:

Prerequisite=NewRussianWarfactory
PrerequisiteOverride=NewAmericanWarfactory

But ArgCmdr's tags SHOULD work...
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Old 02-19-2003, 11:09 PM   #7 (permalink)
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ReguiredHouse=British,French,Germans,Russians,Afri cans


>>> kinda helps if you spell things correctly..
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Old 02-20-2003, 10:37 AM   #8 (permalink)
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Prerequisite=factory,TECH

this is the fault. it should b

Prerequisite=PROC,TECH

got the solution ? :drunk:
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Old 02-24-2003, 01:21 PM   #9 (permalink)
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I thought PROC were the refineries.
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Old 02-25-2003, 03:00 PM   #10 (permalink)
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Okay, I will try all of these as soon as possible. I recently got a job so my editing has been put on hold. Plus generals just came out
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