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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-06-2004, 09:18 PM   #1 (permalink)
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Default Help with DeeZire's "Original Mirage Tank"

Allright, Im pretty new here, and I need some help. Im trying to get DeZire's "Original Mirage Tank" (found in the tutorials) to work in a map file. Mind you that im doing this within a map, but this is exactly what I have and whenever you ever try to BUILD a mirage tank, RA2 gets the Internal Error of D00m. Theres some other mods in there, but none of them have anything to do with the MGTK.

; Enchanced and Cooler Mirage Tank
[MGTK]
Cost=1150
Primary=TankMakeupKit
Secondary=MirageGun

[TankMakeupKit]
OmniFire=yes

[MirageGun]
OmniFire=yes

[MirageGunE]
OmniFire=yes

[TankSnapshot]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

This should make the $#%$ thing work, right? So why is it Internal Erroring me to death? Any help would be much appreciated, KTHX.

-Lord Axion
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Old 03-07-2004, 03:43 AM   #2 (permalink)
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You forgot the animlist..
And i dot know what you mean with the map...
You'd better re-read the tutorial
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Old 03-07-2004, 07:15 AM   #3 (permalink)
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Post the Entire Edit of the rules, EVERYTHING you edited when you added that so we can see
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Old 03-07-2004, 06:49 PM   #4 (permalink)
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Come on guys! Basic weapon editing!
(j/k, this is a bugger I know. Almost exactly this same problem had me stumped for months!)

You cannot do this in a map file because the weapon 'TankMakeupKit' must be parsed in the main rules before any overrides are made.
No unit in the game ever references 'TankMakeupKit' therefore it is not parsed! Sorry, but you can't do this without a 'proper' mod.
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Old 03-07-2004, 07:18 PM   #5 (permalink)
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Default Yeah... Thanks

I had the same problem when i tried to add new units to my maps, the Psychic Drone and the Ragnarok Assualt Tank.... you cant add any new units, BUT you can overwrite the old ones. Like UTNK and CIVP, now the Psychic Drone for Yuri and the Ragnarock Assualt Tank for russia. Mind you this is all done totally within a map. Anyways, my next question is, I added these into the maps...

[PDJMP] ;Psionic Terror Drone Weapon
Damage=1
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=PPsych
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[PPsych]; Psionic Terror Drone Warhead
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
MindControl=yes
Parasite=yes

and it works just fine. So is there a way i could duplicate the effects of the TankMakeupKit into a new weapon and make it work in a map? It seems like it should, since theres not a dynamic list needed for the warheads or weapons. Oh, yes im working on a "map mod" which adds new units and capabilities, but is all contained in a map's txt file. Yeah it is much more limited than a mod, but i can play a map with it installed and then a regular map and not have to mod my exe. The worst part is the wierd cameos.
BTW, there are 3 new units (well, one is an old unit made fun), the Secret Serice Agent, the Ragnarock Assualt Tank (Armageddon Smoking Crack) and the Psidrone. The Psidrone and Ragnarok use totally new weapons so i think this ought to work. Im gonna try it, any ideas? KTHX.

Iceciro
Mad Map Modding Modder

(Also working on a full size mod, but thats just me alone and may never be finished.)
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Old 03-07-2004, 07:28 PM   #6 (permalink)
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Okay, my problem was similar but slightly different.

You may be able to do the tankmakeupkit after all. Because the original weapon wasn't parsed, you still need to restate all of its code entries again. Make a copy of the tankmakeupkit and make a new weapon out of it for your unit. This may or may not work, good luck with it.

I dunno what you mean about modding the exe though. Any standard mod should certainly not be doing that!
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Old 03-07-2004, 08:12 PM   #7 (permalink)
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Default do'h

YES
IT WORKS.

IT WORKS IT WORKS IT WORKS, ALL WITHIN THE CONFINES OF A MAP.

That owns. Glad I had help guys. Now just gotta add it to all my maps :P
By the way, whats the maximum ammount of frames for a crazy ivan's bomb timer in combat rules? and why isnt this codeline here turning off the bomb tick sound.

[AudioVisual]
BombTickingSound=

KTHX.

Sorry im such a newb, but this mapmod is actually getting pretty cool and fun and now i need help on fixing it all up!
Axion
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Old 03-08-2004, 12:01 AM   #8 (permalink)
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try setting it to "BombTickingSound=Dummy".
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Old 03-08-2004, 05:13 AM   #9 (permalink)
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Default Re: Yeah... Thanks

Quote:
Originally Posted by LordAxion
[PDJMP] ;Psionic Terror Drone Weapon
Damage=1
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=PPsych
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no
what is the function of "LimboLaunch=yes" tag? Where else can it be used?
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Old 03-08-2004, 05:56 AM   #10 (permalink)
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"One shot or become the bullet"

Quote:
Originally Posted by DeeZire
LimboLaunch=
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead.
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