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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,217
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
03-06-2004, 09:18 PM
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#1 (permalink)
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Member
Join Date: Feb 2004
Posts: 47
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Help with DeeZire's "Original Mirage Tank"
Allright, Im pretty new here, and I need some help. Im trying to get DeZire's "Original Mirage Tank" (found in the tutorials) to work in a map file. Mind you that im doing this within a map, but this is exactly what I have and whenever you ever try to BUILD a mirage tank, RA2 gets the Internal Error of D00m. Theres some other mods in there, but none of them have anything to do with the MGTK.
; Enchanced and Cooler Mirage Tank
[MGTK]
Cost=1150
Primary=TankMakeupKit
Secondary=MirageGun
[TankMakeupKit]
OmniFire=yes
[MirageGun]
OmniFire=yes
[MirageGunE]
OmniFire=yes
[TankSnapshot]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
This should make the $#%$ thing work, right? So why is it Internal Erroring me to death? Any help would be much appreciated, KTHX.
-Lord Axion
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03-07-2004, 03:43 AM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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You forgot the animlist..
And i dot know what you mean with the map...
You'd better re-read the tutorial
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03-07-2004, 07:15 AM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Sydney, Australia
Posts: 202
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Post the Entire Edit of the rules, EVERYTHING you edited when you added that so we can see
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03-07-2004, 06:49 PM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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Come on guys! Basic weapon editing!
(j/k, this is a bugger I know. Almost exactly this same problem had me stumped for months!)
You cannot do this in a map file because the weapon 'TankMakeupKit' must be parsed in the main rules before any overrides are made.
No unit in the game ever references 'TankMakeupKit' therefore it is not parsed! Sorry, but you can't do this without a 'proper' mod.
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03-07-2004, 07:18 PM
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#5 (permalink)
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Member
Join Date: Feb 2004
Posts: 47
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Yeah... Thanks
I had the same problem when i tried to add new units to my maps, the Psychic Drone and the Ragnarok Assualt Tank.... you cant add any new units, BUT you can overwrite the old ones. Like UTNK and CIVP, now the Psychic Drone for Yuri and the Ragnarock Assualt Tank for russia. Mind you this is all done totally within a map. Anyways, my next question is, I added these into the maps...
[PDJMP] ;Psionic Terror Drone Weapon
Damage=1
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=PPsych
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no
[PPsych]; Psionic Terror Drone Warhead
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
MindControl=yes
Parasite=yes
and it works just fine. So is there a way i could duplicate the effects of the TankMakeupKit into a new weapon and make it work in a map? It seems like it should, since theres not a dynamic list needed for the warheads or weapons. Oh, yes im working on a "map mod" which adds new units and capabilities, but is all contained in a map's txt file. Yeah it is much more limited than a mod, but i can play a map with it installed and then a regular map and not have to mod my exe. The worst part is the wierd cameos.
BTW, there are 3 new units (well, one is an old unit made fun), the Secret Serice Agent, the Ragnarock Assualt Tank (Armageddon Smoking Crack) and the Psidrone. The Psidrone and Ragnarok use totally new weapons so i think this ought to work. Im gonna try it, any ideas? KTHX.
Iceciro
Mad Map Modding Modder
(Also working on a full size mod, but thats just me alone and may never be finished.)
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03-07-2004, 07:28 PM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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Okay, my problem was similar but slightly different.
You may be able to do the tankmakeupkit after all. Because the original weapon wasn't parsed, you still need to restate all of its code entries again. Make a copy of the tankmakeupkit and make a new weapon out of it for your unit. This may or may not work, good luck with it.
I dunno what you mean about modding the exe though. Any standard mod should certainly not be doing that!
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03-07-2004, 08:12 PM
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#7 (permalink)
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Member
Join Date: Feb 2004
Posts: 47
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do'h
YES
IT WORKS.
IT WORKS IT WORKS IT WORKS, ALL WITHIN THE CONFINES OF A MAP.
That owns. Glad I had help guys. Now just gotta add it to all my maps :P
By the way, whats the maximum ammount of frames for a crazy ivan's bomb timer in combat rules? and why isnt this codeline here turning off the bomb tick sound.
[AudioVisual]
BombTickingSound=
KTHX.
Sorry im such a newb, but this mapmod is actually getting pretty cool and fun and now i need help on fixing it all up!
Axion
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03-08-2004, 12:01 AM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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try setting it to "BombTickingSound=Dummy".
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03-08-2004, 05:13 AM
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#9 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Re: Yeah... Thanks
Quote:
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Originally Posted by LordAxion
[PDJMP] ;Psionic Terror Drone Weapon
Damage=1
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=PPsych
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no
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what is the function of "LimboLaunch=yes" tag? Where else can it be used?
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03-08-2004, 05:56 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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"One shot or become the bullet"
Quote:
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Originally Posted by DeeZire
LimboLaunch=
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead.
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