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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-08-2004, 03:01 AM   #1 (permalink)
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Default Sequence problem

Hi people,
I've downloaded the deployable Chrono Legionnaire from http://yrarg.cncguild.net/ , but I know nothing about sequences, so I ask here, can anybody help me? At the moment I've given him the deploy sequences from the Guardian G.I., but he becomes invisible, as soon as deploy him. :tard: How I can find out the correct numbers for the sequences?

By the way, of course I read ArgCmdr's Tutorial about sequences, but I don't understand it... :S
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Old 03-08-2004, 03:31 AM   #2 (permalink)
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The quickest way, if you don't have any utility right now, is to use XCC and "open" the shp, it'll display the anim and there you can see what are the correct sequences... (walk, fire, etc.)

Otherwise, someone else here will answer you.... (hopefully it'll be ArgCmdr who's hosting YRArg...)
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Old 03-08-2004, 05:00 AM   #3 (permalink)
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Try to ask this question at http://www.sleipnirstuff.com forum, shp section (many guys from there created infantry - I think they can help)
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Old 03-08-2004, 09:13 AM   #4 (permalink)
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Well as deploy is probably coded after the rest just coun from there. And some shp-editors support sequences i beleave (Banshee's)
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Old 03-08-2004, 09:38 AM   #5 (permalink)
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There is a second and more complete tutorial about Infantry Sequences that BobingAbout wrote, and i think xgamerīs ART.INI guide covers it too. (Theyre at the same tutorials page you saw)

My wild guess (as i cant recall the frames in the graphic), is that you should use ClegSequence and add code lines for deploying frames and further modifications...as its almost based everyway on the Chrono Legionnaire.
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Old 03-08-2004, 11:16 PM   #6 (permalink)
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The ZIP on YRArg doesn't include a readme with the sequence in it?

I have a version here that includes it. So try this. It may not work as the version I have may not be identical to the version you downloaded.
Quote:
[CDeploySequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Down=0,1,1
Crawl=0,1,1
Walk-117,6,6
Up=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
FireUp=68,6,6
FireProne=68,6,6
Paradrop=116,1,0
Cheer=166,8,0,E
Panic=8,6,6
Deploy=173,14,0
Deployed=187,1,1
DeployedFire=195,6,6
DeployedIdle=0,0,0
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