 |
Forum Info
|
 |
Forum Members: 18,576
Total Threads: 8,657
Posts: 94,432
Administrators:
DeeZire, Redemption
There are currently 42 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
03-08-2004, 03:01 AM
|
#1 (permalink)
|
|
Junior Member
Join Date: Apr 2003
Location: Germany
Posts: 26
|
Sequence problem
Hi people,
I've downloaded the deployable Chrono Legionnaire from http://yrarg.cncguild.net/ , but I know nothing about sequences, so I ask here, can anybody help me? At the moment I've given him the deploy sequences from the Guardian G.I., but he becomes invisible, as soon as deploy him. :tard: How I can find out the correct numbers for the sequences?
By the way, of course I read ArgCmdr's Tutorial about sequences, but I don't understand it... :S
|
|
|
03-08-2004, 03:31 AM
|
#2 (permalink)
|
|
Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
|
The quickest way, if you don't have any utility right now, is to use XCC and "open" the shp, it'll display the anim and there you can see what are the correct sequences... (walk, fire, etc.)
Otherwise, someone else here will answer you.... (hopefully it'll be ArgCmdr who's hosting YRArg...) 
|
|
|
03-08-2004, 05:00 AM
|
#3 (permalink)
|
|
Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
|
Try to ask this question at http://www.sleipnirstuff.com forum, shp section (many guys from there created infantry - I think they can help)
|
|
|
03-08-2004, 09:13 AM
|
#4 (permalink)
|
|
Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
|
Well as deploy is probably coded after the rest just coun from there. And some shp-editors support sequences i beleave (Banshee's)
|
|
|
03-08-2004, 09:38 AM
|
#5 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
|
There is a second and more complete tutorial about Infantry Sequences that BobingAbout wrote, and i think xgamerīs ART.INI guide covers it too. (Theyre at the same tutorials page you saw)
My wild guess (as i cant recall the frames in the graphic), is that you should use ClegSequence and add code lines for deploying frames and further modifications...as its almost based everyway on the Chrono Legionnaire. 
|
|
|
03-08-2004, 11:16 PM
|
#6 (permalink)
|
|
Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
|
The ZIP on YRArg doesn't include a readme with the sequence in it?
I have a version here that includes it. So try this. It may not work as the version I have may not be identical to the version you downloaded.
Quote:
[CDeploySequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Down=0,1,1
Crawl=0,1,1
Walk-117,6,6
Up=0,1,1
Idle1=8,15,0,S
Idle2=23,15,0,E
Die1=38,15,0
Die2=53,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
FireUp=68,6,6
FireProne=68,6,6
Paradrop=116,1,0
Cheer=166,8,0,E
Panic=8,6,6
Deploy=173,14,0
Deployed=187,1,1
DeployedFire=195,6,6
DeployedIdle=0,0,0
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:03 AM.
|