logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 27 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 02-20-2003, 07:08 PM   #1 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: SouthPark,Colorado
Posts: 131
Default New super weapon idea

As you already know,I have a knew super weapon idea.What it does is:First you choose location on the map(like any other super weapon).Then A huge Chomp appears at a random location on the edge of the map and races toward the target,destroying everything in its path and then it races straight off the map.Any unit(friend or foe)hit by the chomp is destroyed.Any building hit takes severe damage(600).The chomp can be destroyed though!I would suggest air units though.

So how do I make a unit that does damages anything it touches.If I gave it omni crush it wouldnt be able to hurt buildings.And just incase you dont know whaty a chomp is,its the black pac-man thing with huge teeth that chases Mario around.
Cartman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-20-2003, 07:41 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

area fire, or messw wit hthe animation
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-21-2003, 10:25 AM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Here
Posts: 243
Default

Use a boris flare weapon and make it call in a unit wich has a trailer with extensive damage and a spread of 2 (one square infront of unit.)
Ofcourse, the unit has to be invincible then.

EDIT: I think its possible to make a unit immune to its own weapon, though
i cant remember how.
TGMTE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-21-2003, 11:12 AM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


Is it a "Super Weapon" or just a "Personal Super Weapon" ?
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-21-2003, 12:50 PM   #5 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: SouthPark,Colorado
Posts: 131
Default

Its a super weapon.You build it,power it,enemys notified.Then you choose a target,a chomp comes in from a random edge of the map like a spy plane,then it races towards the target,destroying everything in its path,including terain.It might even hit your base!!

Heres the rules for the chomp so far:
[CHOMP]
Armor=heavy
BuildLimit=1
Category=AFV
Cost=20000
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
ForbiddenHouses=Americans,Alliance,French,Germans, British,Africans,Arabs,Confederation,Russians,Yuri Country,GDI,Nod,Neutral,Special
SelfHealing=yes
Sight=5
Strength=20000
Prerequisite=FACTORY,GATECH,NATECH,YATECH,CASLAB
TechLevel=-1
RequiresStolenAlliedTech=yes
RequiresStolenSovietTech=yes
RequiresStolenThirdTech=yes
UIName=Name:CHOMP
Name=Giant Chomp
Speed=9
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=500
ROT=2
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
NotHuman=yes
Organic=yes
CrateGoodie=no
Crusher=yes
DieSound=DogDie
CanRetaliate=no
AllowedToStartInMultiplayer=no
AttackCursorOnFriendlies=yes
Insignificant=yes
Maxdebris=10
NoShadow=yes
Parasiteable=no
Points=1000
Selectable=no
Soylent=0
TooBigToFitUnderBridge=true
Trainable=no
Cartman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-23-2003, 05:18 AM   #6 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


Well, how will u do it ? With Spy plane or Paradrop plane ?
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-23-2003, 06:32 AM   #7 (permalink)
Member
 
Join Date: Dec 2002
Location: Spain
Posts: 58
Send a message via MSN to FS-21
Default

I think that it could be better with the Paradrop Plane...
FS-21 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-23-2003, 06:38 AM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

sounds like the Vortex to me..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-25-2003, 04:10 AM   #9 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
Send a message via MSN to Psycho
Default


lolz xcomet :lol: u smell vortex here, i see !
Psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
V3 Cluster missiles and a 'new' super weapon idea. Psico Red Alert 2 & Yuri's Revenge Editing 1 05-04-2005 02:06 AM
Super Weapon Help SoldierofLight Generals & Zero Hour Editing 1 05-02-2005 01:37 PM
Super Weapon Internal error - bug. EmpirioN Red Alert 2 & Yuri's Revenge Editing 6 01-14-2005 10:49 AM
Help! Super Weapon help. Joemarc Red Alert 2 & Yuri's Revenge Editing 17 10-19-2004 04:08 AM


All times are GMT -4. The time now is 08:38 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.